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I think the real problem for lifeline mains is the lot of fun playing her and feeling special to be their for your squad when they need you (she’s so static). As a Lifeline main you should be able to be the difference between “Squad eliminated” or “Reset”.
As a LL main i can’t let her down, i still keep playing her but if you would ask me if i still like to play her, the answer is no, it’s just principle and love! My pov is that whatever will happen with her she need a better revive mechanic. She should be good at what she does (reviving) and she isn’t. It really hurts!
A drone following you, better ults for me its al not a priority. But yes! I like your idea and in would love to see it! ❤️
@ROTTERDAM-BOSSI had whole reply written but my phone died haha, I’ll try to rewrite as much as I can:
I getcha! I’m unfortunately not a lifeline main, so I don’t necessarily have the most informed opinion on her. However it is my general belief that, for all legends, no major part of the utility of their kit should be too reliant on otherwise unwise play from you or your teammates, like having abilities too far centered around revives or respawns. The object of the game is to not get to the point of needing a revive or respawn. However that doesn’t mean those kind of abilities shouldn’t exist, I actually encourage it for future legends, just on passives only though. Therefore I wasn’t too worried about the strength of her passive, only how can the rest of the kit compliment the current one. Anyway, you already knew all this though, and at this point I’m just rambling, so if there is any change to her actual passive as it is now, my ideas are:
For starters, to make her revive invincible, unable to be cancelled by shooting and killing the downed teammate until they fully revive. It’s not a major change, but what it does do is stall, and that could be all the difference between winning and losing a fight, giving just that little bit of extra time for lifeline and/or the third teammate to return fire so the revived ally to get away (or fight back, if they’re feeling risky). And it prevents them from being downed again or fully killed until they actually have their weapon out, so it can come in clutch in niche situations. Of course the enemy can always camp the revive but it still gives your team that precious extra time. To prevent camping however, there was an idea which I had on my own post that I made covering various legends, and that was for the DOC to stun and deal small damage when enemies get too close. I think this could be adjusted to instead apply to the revive drone to prevent enemies from trying to hang out on top of the reviving ally, which could be useful and tricky in its own right. All this implies that lifeline is not immediately present during the revive however, which is because my third idea is for lifeline to be able to revive at a decent range (10-15m) while also maintaining an advantageous position to fight from. She could just send out her drone with no need to rush in to where your teammate just got downed only to get downed yourself. Anyway, those are my thoughts, let me know what you think!
- ROTTERDAM-BOSS4 years agoSeasoned Adventurer
@ThisIsYourMomentThose clutch moments sliding like a crazy medic in the open to put up you shield and revive was so satisfying and cool!
If there is no space for a return for Lifeline shield incl (knockdown or breakable), i think sending DOC drones that would revive and stun enemies would be a great idea to add to Lifeline’s arsenal. Thank you for your input i will add this idea to “Accept as solution” list!
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