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Burnie_00's avatar
5 years ago

RNG early game

I get that a battle royale depends on RNG and sometimes you get bad luck but there are some huge flaws in this games RNG in my opinion.

First, it is not balanced at all, you can search half a game for a blue or purple armour and the next you land at a place where there are blue armours around every corner. You can loot a bin and find three items of the same. Loot should be somewhat fixed across the map in my opinion and bins should be designed so that they don't contain duplicates that you don't need. 

Second, the spawn rate of guns is broken. Mozambique and P2020 in particular are way too common. I get that there has to be bad guns but they don't have to be everywhere. From my experience they are by far the most common guns in the game, why does a gun nobody wants have to be the most occuring? Reduce the spawn rate and increase it on guns that can actually help you in a fight in the beginning of the game. Im not asking for Volt and Mastiff everywhere, just anything that actually can be useful at the start of the game. It is beyond infuriating when you hot drop, loot 1 building and come out of it with no shield or white shield if you're lucky with a p2020 and a mozambique. 

My tip that would make the game more enjoyable for everyone: Players should spawn with white shields and reduce the spawn rate of mozambique and p2020 in favour for the other guns. White shields can still be on the ground for armour swaps. Eliminiating some of the RNG would not be bad, it sets up for more fair fights at the beginning of game. 

Personally I don't even pick up a p2020 or mozambique if I find one, I rather die swinging than touch that * 🙂 

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