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I might misunderstand you now since you first said SBMM should be removed from both Ranked and causal and then kept on to explain how SBMM should work hehe. But I think I agree. SBMM should almost be removed entirely from normal modes. It should be totally random but perhaps a "soft" matchmaking based on squad formations, most importantly a system that tries to match premade trios vs each other.
And ranked shouldnt have any SBMM other than players current rank. No BS like matching "good" silvers vs "good" silvers and "bad " silvers vs "bad" silvers etc. Such system is the ultimate proof that you have a failed ranked system since a given players current rank SHOULD correspond to a certain skill level. But we all know that this isnt the case in Apex; I have never played a competitive PVP where the rank and skill correlation is so weak for low-to-mid elos. What needs to be done is to have a HARSHER RP gain/loss system. Nothing good comes from allowing rats and people who cant fight to climb the ranks until they reach a rank where they literally will lose 9/10 1v1s vs any other player in the lobby and can only rely on hiding and running away.
But for the record, I do think the SBMM in causal actually is rather non existence. It seems pretty random to me as a solo Q player.
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