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@XxColdFangxXthe advantage is there for everyone on controller. the system doenst differ between a noob or a pro using it, which itself might be a solution to make it level. enhance it for underperformig players and shut it off/tune it down if you reached a certain KDR threshold
@r1ggedgame
That could be a solution, but wouldn't it also be a relearn process once it gets shut off?
Also to answer your earlier question about pros- everything a pro does is going to look good and look op, and while yes, they do have way more experience on the matter, and can very much spot these kinds of things easier than anyone else, they are not the majority of the player base.
A pro can quite easily pick up the worst gun in the game, use it like a god, and declare it op, when it is in fact, still the worst gun.
And just like I said after I watched that video, the aim assist does not work as well as that for the average player, and that it was basically just click bait, because he did very little to actually voice the reasoning behind his opinion and instead opted for showing something he was perfectly capable of doing without the aim assist.
And like I also said, if you really want to make the point on something like aim assist being op, you give that controller to a casual player. Then you have that player face off against a pro at close range..chances are, the causal still looses more consistently than they win.
At that kind of pro level on something that's meant to help the underperformed players, not the pros, it's very much hard to take them seriously because it doesn't matter what the pro plays on, what guns he plays with, everything he does is going to be way much better than the average player, but we're just supposed to blindly take his word for it, despite our very own experience playing on controllers and the issues we all come across with the aim assist?
And when you get a pro saying there is an issue with something the average player base doesn't see a problem with, you get these kinds of conversations, right here.
Also, the problem with using a pro as an example, is that it is not your own experience. When your example is a video of someone else's opinion, it just looks like "Well so and so says snickers taste bad, so I'm not going to eat it."
Your experience would be the 30k wtf moments, but even then, you told of watching the game play. Not playing on a controller yourself-I want to know your actual gaming experience playing on a controller, because then you can accurately say for yourself, "yeah aim assist really helped in that close range fight." Or "no, I didn't really notice anything different from how I usually play."
I've noticed that when I die, and I'm left spectating my teammates, it is so laggy in comparison to when actually playing the game. My teammates say they aren't lagging, but it's there while I'm spectating.
There's so many factors to consider when trying to determine cause of death in these games. Lag, ping, smurfs, cheating, aim assist, aimbot, strike pack, xims, even your own hitbox, or just not good enough and it's very easy to place the blame on something other than yourself because no one wants to believe it was their own fault and ruling out strike packs because it's too close for the recoil doesn't seem viable to me. If you're right up someone's * of course recoil isn't really going to matter as much as it would at a distance, but that doesn't mean a strike pack couldn't still be being used.
I might not be a pro apex player, but I've played all sorts of fps to know good aim assist when I see it. (At least I hope I do) and I'm not a stranger to brs. I've played fortnite. I've tried warzone. Darwin project, spellbreak, apex, pubg, halo gow, COD, titanfall, titanfall 2, so I know very well the basics of a br and how to point and shoot in first and third, each game having its own variation of aim assist and I can honestly say that to me, Apex has been one of the worst.
In my very honest opinion, for something to be OP, it needs to be beneficial to every average player, not the pros who can basically do anything, (or pc players in this case) but every average controller player, in a way that it positively outweighs the negative by a decent amount.
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