6 years ago
Seriously fix the sound
Finished off a team, went to revive my team mate on the stairs. Literally no sound except for my reviving him. Then I get shot in the back by an octane 15 feet away from me and a gibby out of NOWHERE...
https://www.youtube.com/watch?v=bKmQf7xFOXE
So understandly I get where your coming from, without video clips it's extremely hard to tell what's an audio issue, and what isn't. However, the audio is seriously messed up. Here's an example.
At the 2:15 mark, an enemy Pathfinder runs up the stairs and gets the drop on Aceu. However in order to hear said Pathfinder, I had to turn my volume up to 3x my normal listening sound. I'm using speakers and normally have the output at 10%, I had to turn the output up to 30% in order to hear the dull thump of the Pathfinder's feet, and even then they were pretty quiet. On top of that, Aceu didn't even hear the Pathfinder come up even with headphones on. There's a slight lull in combat creating a quiet setting which SHOULD allow for you to hear someone approaching, but even at 30% output it's still exceptionally quiet.
However at the 3:02 mark, you can very clearly hear the enemy a reasonable distance away from Aceu take a zipline in a mostly quiet setting. So now the question is, how is someone running up stairs not 2 meters away from you quieter than someone taking a zipline maybe 30-70 meters away?
Yeah the situation at 2:15 is really weird. I can hear what I think is the Pathfinder open the door below that leads to the stairs but then I could literally only hear 2 footsteps before the Pathfinder was all the way up the stairs behind him and started to shoot. The only plausible explanation I can think of (if its not a bug that is) is that he used the momentum from a hook to reach the top of the staircase, which is a totally silent move. Is it just me, or isnt often Pathfinders that appear soundless?
The situation 3.02 is more a matter of sound design than bug. The vertical ziplines are for some reason designed to be super loud. At the building with the Respawn beacon on the top in the southwest corner of Capital city, you can literally hear someone using it all the way in the building north if it, across the highway.
Theres been times in game when im spectating i hear things clearly like team above below etc and the team im spectating is completely clueless so I think people just need to understand all the sounds in the game as people reviving, self reviving, reloading, healing, climbing, etc and I think the FootStep issue is because each legend has different footstep sounds pathfinder and octanes got that squeeky sound while wraiths is more sneaky and gibralters is like a stampede of elephants XD
heres one, by the time you hear them its already too late
https://clips.twitch.tv/PricklyIncredulousSaladWOOP
my audio is really off sync for some reason but even then i shouldve had a lot more sound. sure he couldve went through the same hole in the building like i did, but still no footsteps from 5 feet away? 10 feet away? its a giant metal robot for christs sake
https://clips.twitch.tv/CrunchyLightSowMVGame
rip team mate. this one IS BAD. no footsteps AND no sound from the wraith opening up the door right next to me.
https://clips.twitch.tv/TangibleUglyMochaFreakinStinkin
and just like that Aceu clip, ive seen him and Diego have enemies pop out of nowhere without them hearing them but they are good enough they can win those fights so they dont get nearly as irritated like i do. they have great computers and set ups and even they have issues. this game should not have these issues after being out for 9 months
https://clips.twitch.tv/TangibleUglyMochaFreakinStinkin
in this one I think with the combination of the phoenix kits screech and all the gunshots it just overpowerred the footsteps of the wraith and you can faintly hear the door but only for half a second because it was at the end of the phoenix kiti think the wraith just opened and shot you instantly because she knew you were there maybe if they made it so heals were quieter for the users but still audible to the enemys because the screech is just overpowerring in that clip i havnt watched the others yet i just picked one
https://clips.twitch.tv/PricklyIncredulousSaladWOOP
In this one if you listen closely you can hear the pathfinders footsteps barely around the 13-14 second ish mark and even a door opening i think whats happening is players are too focused on the fight and not to there surroundings
https://clips.twitch.tv/CrunchyLightSowMVGame
Ok this one I fully agree to you with XD literally no warning until he was through the door lmao but once again maybe the sounds were being coverred up by the healing drone? So maybe make them quieter for the user but still loud on the enemys side so they can still hear you to attack
Yeah like I said when the path came behind me in Bunker, unless you are only looking for footsteps, you wont hear him. I dont think a single player would hear that and turn around and by then anyway, its way too late. Youre dead there
The other when im popping the kit off, no heal should be that loud that it silences footsteps AND a door being opened
Something desperately needs adjusted and its very frustrating playing this game in the state its in
Revives, ziplines, gunshots, etc can be heard from a mile away but for some reason the closer someone is to you no matter how loud it is, the better chance of footsteps being silent