From what I'm seeing, it seems like the moment you get near certain players, you start to lag terribly. My guess is that instead of DDOSing the whole server, cheaters are just DDOSing players they're in combat with or simply just close to.
Case in point:
- Game works just fine until you're forced into the final ring closure with the last two enemy teams, where the lag intensifies the more you get pushed towards one of the other teams
- The game stops lagging when you choose to get away from an enemy team you started to lag near, (the radius seems to be 100 meters from the enemy team who might be using a new form of DDOSing)
This is just sad that its being allowed to even happen.