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I think that there needs to be a damage or accuracy dropoff at a range. It should be accurate to an actual pistol range not that of a sniper.
Heavy ammo weapons damage:
Wingman - 45 body, 90 headshot (+ skullpiercer multiplier)
Prowler - 14 body, 21 headshot
Hemlock - 18 body, 24 headshot
Flatline - 16 body, 32 headshot
Spitfire - 20 body, 40 headshot
Longbow - 55 body, 110 headshot (+Skullpiercer choke multiplier)
Wingman is a bitt odd one, a pistol at that rivals a sniper rifle.
In my opinion it's damage should be adjusted accordingly:
Wingman - 25 body, 75 headshot (+ skullpiercer multiplier)
Reason being in Titanfall games it was just an ok sidearm, that was godlike headshot popper.
It should keep it's creazy headshot potential (esspecially with skullpiercer) but it should be brought in line with other HA weaponry when it comes to body shots.
Currently with it's fire rate and hipfire accuracy it's just insanely powerfull.
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