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You get it wrong. High ping player don't lag the server, but they have some advantage against you, low ping player because of lag compensation.
Sound funny right?
300ms player vs 24ms player: 24ms player will see and shoot 300ms player first but 300ms player is actually not there yet cuz he's lagging behind. As a result, 24ms player misses his shots
24ms player is low on HP, so he run and hide at the corner successfully. But the game compensate the lag , so the server use his location from 1 second ago to send to 300ms player. 300ms player still able to see, shoot and finish 24ms player. It becomes "get killed behind corner" kind of kill.
https://appuals.com/apex-legends-netcode-is-much-worse-than-you-might-think/
You make this sound even worse...
Now I have the answer to why I die behind closed doors...
Its the high ping players first they lag and you can't shoot them, then every one of their shots hit cause of lag compensation...
So now I have to degrade/ lower my internet connection to play this game?
Is this the future of gaming?
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