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Feels like you are making excuses for Respawns lack of ability to fix sound.
They seem to have no problem creating hundreds of useless environmental sounds but can't make the most important ones relevant to game sense?
Our teammates footsteps seem to work just perfectly....do they not? Why since launch can I hear my teammates footsteps as clear as day from 30 yards away....but the enemy 2 feet behind me is silent?
Are you suggesting that this issue is related to Bluetooth headsets and not related to the game?
Clearly if our own teammates footsteps can be heard, including that of my own to an even higher degree than the enemy breathing on my neck - than does that not show the footsteps can be made to work and has nothing to do with headsets?
Does Bluetooth headsets only affect enemy footsteps but leave that of teammates in tact. How can that be?
At this point I would rather have my own and my teammates footsteps just be completely removed....at least that way I have a small chance to hear an enemy sprinting up behind me to to shoot me in the back of the head from inches away.
I have tried multiple head sets, wired, wireless, cheap ones and ridiculously expensive BR pro gaming headsets. Its always the same. And vertical sound, be that above or below you is broken to all hell.
Funny thing is my headsets all work perfect when I play fortnite, COD, PubG and other BR games, only Apex enemy footsteps is an issue. How do you explain that?
I guess why it can sound like that, though I've seen this exact situation with so many games.
In the end it was always revealed that the biggest % were caused by bluetooth headsets.
Now I don't know the exact cause for this, though this isn't something related to a specific frequency.
Do note that there can be plenty of interference with bluetooth, next to that it has a whole different way of processing things... which is most likely the main cause.
This is the exact reason that players should use Ethernet instead of WiFi, especially when troubleshooting issues.
Using a bluetooth headset is just unreliable, audio issues should be tested properly, multiple headsets and all.
Now you've said that you tested it, further problems could indicate issues with your audio drivers or other forms of software/add-ons like Dolby Atmos
Every game interacts differently with drivers and hardware, though this doesn't always mean that the application is at fault.
Some games might use a specific way to create a certain action, which might be unsupported by certain drivers.
We can pretty much only blame devs if the commands sent by the application are invalid due to some reason within the client itself, though there are many steps taken before the audio gets somewhere.
Now if we are actually speaking of an issue that's caused by issues within the client, it would be near impossible to fix it.
You can hardly get player data as there are many headsets which will produce different results.
Soundcards/chips and other hardware differs, so they can't find the cause with player testing.
This means they'll have to do testing within the company itself, without any clues to what could be causing it. That would take lots of time and resources for something that's extremely hard to fix.
Now once they find it, they'll have to fix it in a way so it doesn't affect other things, which is already another big task.
Audio is hard in games, I'd personally cut some slack to the devs that make sure it all works.
- 3 years ago@XHelperZ I play on Ps4 wired....issues are consistent. Midnight says it exactly the way it is.
I chalk it up as the old original Dev put it...."yeah, we aren't really sure why."
Over 10 seasons and it has never been fixed. Tells me it probably hasn't been worked on at all. Since that Dev's sad words in regards to the sound issues, they have been absolutely silent since.- XHelperZ3 years agoHero+
@NickBeam27 Weird that it is consistent for certain users whilst it isn't for some.
I'd blame the engine they're using honestly, it's not exactly the best one to us.
Guess the players will just have to suffer until the solution has been found, damn.
- 3 years ago@XHelperZ LOLOLOLOL always defending them devs for their apathy
- XHelperZ3 years agoHero+
I'm not defending them completely, things happen which cannot be excused.
Though typically those who are against them and constantly complaining aren't really familiar with the process.
I've helped with audio issues on numerous games, I would know what could be going on.
Also, would you mind keeping the thread on-topic?
We're discussing something here, if lucky we can troubleshoot some issues, though going at me like that isn't really constructive for the thread nor helpful.
- 3 years ago
If Respawn was interested or capable of trouble shooting audio issues in this particular game.... I'm pretty sure it would have been done 10 seasons ago. I have bought 4 total headsets, many different types, cheap one, and really expensive ones built strictly for BR's. I have tried my sons heavy duty $ 350 dollar gaming one also. Here is the kicker XHelperZ - every BR game I've ever played, fortnite, Valorant, Black out, Pub G, a few others I cannot remember the names - also including COD, BO, Battlefield and just about every multi player competitive game.... all my headsets work perfect. I mean perfect, from audio up, down, left, right, forward and behind all works perfectly. Apex legends is the absolute ONLY game where my head sets don't work. So I ask you, is it my headsets or does that sound like an Apex thing?
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