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@Caluka1337 You don't improve from being vaporized instantly by incredibly better players than you. You just get frustrated. New players coming into the game don't care about getting better and want to play as they are but if they get instantly taken out by some sweaty tryhard, it will simply turn them off from the game. You seem to believe that matchmaking only favors the one that try to better themselves all the time when it's actually not the case. Also, you talk like matchmaking only puts you against a twin of yours (in terms of skill) when it is not the case. It puts people of SIMILAR skill level. You will then have people slightly less good against slightly better players (in a perfect matchmaking) which will them keep things challenging but give a fair chance to everyone and the less experienced will learn from it unlike if they get instantly roasted. Finally, because you experienced bad matchmaking in OW then it must mean it will be bad in all other games? Is that your argument?
I for one think if I get owned by a guy who spends all his free time playing Apex Legends is fine, just as I think if I play any sport against an athlete he will most likely own me.
Besides, you talk like the other 59 players in the server are all going to be professional try hard gamers who play every day 12 hours or more, which is just not it is. You will find in any game lobby new players, recurring but horrible players, average players and the top players, just like a gauss bell. This I believe is the randomness of what should be a battle royale.
@superlloyd Sorry if I dont get my ideas out clearly, English is not my first language and I find it much harder explaining in English than in my first language.
I used Overwatch as an example because in it you will find a lot of people struggling with descending from their current rank, because of the ****hole the ranks of gold and below are. For example if you get a bad squad in a completely random non skill based matchmaking, you are just probably going to die with basically no consecuences, you just got bad luck that time, while in a skill based matchmaking if you get bad squadmates (and this happens at every level, skill matching is sadly not even close to perfect) your rating will go down and theres not much you can do in such a situation in a team game. Its a constant struggle which ends taking the fun away.
Basically, I just think that what makes Battle Royales different and attractive of your everyday shooter is the randomness you find in each of its (massives) lobbies, where luck is ofcourse a big factor involved in deciding who has the upper hand but also skill and dedication are really important deciding factors in the outcome of every fight.
Reduce the skill gap to make it less frustrating for those who just don't play regularly to get better or the ones that for some reason will never get to average skill level and you are just left with the luck factor deciding most of the fights. Thats the perfect way of making the regular players, along with the really commited ones frustrated.
- 7 years ago
@Caluka1337no worries.
I have to admit I have the perspective of a below average player who knows well enough I will never even reach average, and I know I am not the only one in this case. In fact there is easily 20% of the potential player base who will never "git gud".
It is clear also that the good players are the one bound to lose the most with skill based match maker.
A "perfect" skill based match maker will:
- bring bad player stats in number of kills and number of win up (a bit)
- severly bring down good player (from 90% win to 5% and big drop in kills)
Now.. many good players might be discouraged, but many bad player might join a game they will have never played otherwise, so it's tricky whether it's worth the implementation effort for Respawn.
Now I want to use your own arguments against you. Good player won't (should not?) be discouraged?
Instead they could take the increased difficulty as a challenge to get even better, couldn't they? I mean git gud is all the rage, isn't it?Also, 2 clear bonus for good players:
- they won't be paired with noob. Which many good player seems to complain a lot about...
- they could boast of being the best of the best
- 7 years ago
That's where you are wrong.
Luck doesn't stop a veteran player from owning newbies with a p2020. Also lets say that a veteran player can easily run from newbies until he gets a weapon, the other way around will not happen.
Acting like reducing skill gap will remove "skill" from the game is laughable. If anything it will increase skill because the newbies will learn something when they die. The tryhards will have to learn something because now their targets will shot back.
I Said that before and i will say again: I don't think a ladder where people are neatly matched with people of their skill level is the way to go. But it needs at least one or 2 splits in the player base and EA needs to enforce that, banning streamers ta smurf is a good way to set a example by the way, because i cannot see this game getting anywhere. - 7 years ago
@Caluka1337 The "huge luck" only really works early game for pro players. They will instantly vaporized people (the non pros, non twitch streamers, etc.) even if they have P2020 because ( 1)they are almost always playing in a premade of 3 with 2 pro friends and ( 2)they are that good at the game that even with a P2020 they will be able to drop noobs with better gear. Once the pros start dropping people, they are getting all the gear they need to continue and snowball the rest of the round.
When you say "You are diminishing the reward for players who play regularly and manage to get maybe not good, but decent at the game."
It sounds like you are saying "once you get decent you can sometimes destroy noobs and that's the reward". No, the reward is playing a challenging, non/lot less frustrating and, finally, fair game if you have good matchmaking. Pros destroying noobs is only entertaining for so long and, more often than not, by the time the pro grew tired of owning noobs, the noobs would have rage quit if that's the only sort of experience they have: either they get exciting and challenging engagements against fellow noobs or they get vaporized by way better/more experienced players.
About your athlete metaphore, having no matchmaking is actually like having real leagues of say hockey where you would see adult professionnal teams playing against kids teams in a real competitive way. Yeah, the kids can learn so much from being demolished (not). Oh and the kids will totally not say "F it, I ain't making a career in hockey". lol
I am an average player, maybe slightly above average and it's boring to destroy a squad of oblivious noobs while it's also frustrating to be instantly taken out by somebody that I'm not even sure if he's using cheats or not because he looks like he's THAT good/accurate. The best engagements are when both squads are about as good because it's fair and exciting (because you don't know the outcome, it's a 50/50 for who will win). - 7 years ago
LOL bad argument.... read what you wrote xD
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