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I for one think if I get owned by a guy who spends all his free time playing Apex Legends is fine, just as I think if I play any sport against an athlete he will most likely own me.
Besides, you talk like the other 59 players in the server are all going to be professional try hard gamers who play every day 12 hours or more, which is just not it is. You will find in any game lobby new players, recurring but horrible players, average players and the top players, just like a gauss bell. This I believe is the randomness of what should be a battle royale.
@superlloyd Sorry if I dont get my ideas out clearly, English is not my first language and I find it much harder explaining in English than in my first language.
I used Overwatch as an example because in it you will find a lot of people struggling with descending from their current rank, because of the ****hole the ranks of gold and below are. For example if you get a bad squad in a completely random non skill based matchmaking, you are just probably going to die with basically no consecuences, you just got bad luck that time, while in a skill based matchmaking if you get bad squadmates (and this happens at every level, skill matching is sadly not even close to perfect) your rating will go down and theres not much you can do in such a situation in a team game. Its a constant struggle which ends taking the fun away.
Basically, I just think that what makes Battle Royales different and attractive of your everyday shooter is the randomness you find in each of its (massives) lobbies, where luck is ofcourse a big factor involved in deciding who has the upper hand but also skill and dedication are really important deciding factors in the outcome of every fight.
Reduce the skill gap to make it less frustrating for those who just don't play regularly to get better or the ones that for some reason will never get to average skill level and you are just left with the luck factor deciding most of the fights. Thats the perfect way of making the regular players, along with the really commited ones frustrated.
@Caluka1337no worries.
I have to admit I have the perspective of a below average player who knows well enough I will never even reach average, and I know I am not the only one in this case. In fact there is easily 20% of the potential player base who will never "git gud".
It is clear also that the good players are the one bound to lose the most with skill based match maker.
A "perfect" skill based match maker will:
- bring bad player stats in number of kills and number of win up (a bit)
- severly bring down good player (from 90% win to 5% and big drop in kills)
Now.. many good players might be discouraged, but many bad player might join a game they will have never played otherwise, so it's tricky whether it's worth the implementation effort for Respawn.
Now I want to use your own arguments against you. Good player won't (should not?) be discouraged?
Instead they could take the increased difficulty as a challenge to get even better, couldn't they? I mean git gud is all the rage, isn't it?
Also, 2 clear bonus for good players:
- they won't be paired with noob. Which many good player seems to complain a lot about...
- they could boast of being the best of the best
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