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I for one think if I get owned by a guy who spends all his free time playing Apex Legends is fine, just as I think if I play any sport against an athlete he will most likely own me.
Besides, you talk like the other 59 players in the server are all going to be professional try hard gamers who play every day 12 hours or more, which is just not it is. You will find in any game lobby new players, recurring but horrible players, average players and the top players, just like a gauss bell. This I believe is the randomness of what should be a battle royale.
@superlloyd Sorry if I dont get my ideas out clearly, English is not my first language and I find it much harder explaining in English than in my first language.
I used Overwatch as an example because in it you will find a lot of people struggling with descending from their current rank, because of the ****hole the ranks of gold and below are. For example if you get a bad squad in a completely random non skill based matchmaking, you are just probably going to die with basically no consecuences, you just got bad luck that time, while in a skill based matchmaking if you get bad squadmates (and this happens at every level, skill matching is sadly not even close to perfect) your rating will go down and theres not much you can do in such a situation in a team game. Its a constant struggle which ends taking the fun away.
Basically, I just think that what makes Battle Royales different and attractive of your everyday shooter is the randomness you find in each of its (massives) lobbies, where luck is ofcourse a big factor involved in deciding who has the upper hand but also skill and dedication are really important deciding factors in the outcome of every fight.
Reduce the skill gap to make it less frustrating for those who just don't play regularly to get better or the ones that for some reason will never get to average skill level and you are just left with the luck factor deciding most of the fights. Thats the perfect way of making the regular players, along with the really commited ones frustrated.
That's where you are wrong.
Luck doesn't stop a veteran player from owning newbies with a p2020. Also lets say that a veteran player can easily run from newbies until he gets a weapon, the other way around will not happen.
Acting like reducing skill gap will remove "skill" from the game is laughable. If anything it will increase skill because the newbies will learn something when they die. The tryhards will have to learn something because now their targets will shot back.
I Said that before and i will say again: I don't think a ladder where people are neatly matched with people of their skill level is the way to go. But it needs at least one or 2 splits in the player base and EA needs to enforce that, banning streamers ta smurf is a good way to set a example by the way, because i cannot see this game getting anywhere.
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