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A lot of the counter arguments to ranked or casual servers center around improving your game play. I think this is pretty important and I've been watching a ton of guides that have helped with looting, positioning, area rotating, sewing confusion, team work, etc. I still struggle with aiming though and no advice will help that. Watching streamers and death cam in game, it's crazy how fast a lot of people's reactions are and their ability to track players like magnets. I've been practicing on the practice range, as suggested on here but it could do with some work. The targets are either static or trundle along in a very slow and predictable fashion. What's needed are targets that * backwards and forwards and bunny hop about like their having a demonic episode, to have any real use in improving aim for this game. An addition to the game like this isn't going to * off elite players I hope, so how about it Devs?
A ranked mode seems like it is going to happen so that may smooth out the extremes of the general que a bit but I highly doubt a full SBMM system will be implemented in the general team que because there are too many ways to abuse/grief the system and too hard to balance amongst other marketing reasons. Maybe if they bring out a solo mode it can work there but that also separates the player base likely too much and will cause longer ques. Yes this game has however many millions of players now but it wont have that in month from now or a year from now, it is already losing steam. If it is really bothering you I guess give it a break and see what the future brings because I doubt it will change anytime soon.
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