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bababooeyman92's avatar
bababooeyman92
Rising Newcomer
1 day ago

Slight buff to Revenant Reborn

I believe Revenant could be in a better spot, capable to be more deadly while not being majorly meta-defining. I originally assumed Revenant's place in the Assault class didn't make much sense, that he'd get better snowball capabilities as a Skirmisher with Charged Knock's (and his old ultimate which instantly refreshed his shadow shield). However, it makes more sense to see him as a scout entry-fragger assassin who plays off of weaknesses and makes calculated decisions; that being said, it could be improved upon if his stealth portion of his kit is focused more. I suggest that he gets new upgrades, here are some ideas to implement:

  • Silent/muffled movement
    • After Shadow Pounce Usage
    • During Forged Shadows
  • Faster crouch-walk
  • Speed boost towards highlighted enemies
  • Highlighted enemies have reduced healing speed
  • Faster weapon ready on climb/mantle
  • Shadow Pounce cooldown reduce when landing near enemy
  • Forged Shadow's enhanced climb/crouch-speed
  • Silent/muffled Shadow Pounce Usage
  • Fully charged Shadow Pounce grants:
    • No landing fatigue
    • Faster weapon ready

The idea is that these upgrades/buffs (if implemented into his kit) help with stealth, punishing isolated enemies, and calculated movement.

 

 

1 Reply

  • I'm definitely in favor of adjusting Revenant to help players fully utilize his high potential. However, I believe we must remain cautious about simple power buffs to ensure game balance.

    For high-skill players, a minor assist that doesn't fundamentally change the engagement would prevent the character from becoming "OP" and maintain overall game balance.

    While a movement speed boost risks becoming too powerful in the hands of top-tier players, temporarily reducing the charging time for his Q  upon shield break could be a better alternative. This would act as a safety net for casual players to reposition quickly without breaking the combat flow for everyone else.

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