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Ah sorry for going off topic, but thanks for the conversation! Idk I dont see the argumentation of "I want to be able to carry better." as something that should be taken too seriously, cause it comes from a place of subjective need (the need to carry, I sound like a * here I know but I couldnt think of a better way to convey this sentiment.) But hey thats just me. EDIT Mybe a better way of saying is that people take their own need to do well too seriously and try to tailor the entire game around that, ugh Im just talking out of my rear end at this point, sorry.
Well I can only speak for myself but I suspect this is true for many others who feels this way.
I've spent over 20 years playing these types of multiplayer shooting games, I've sort of amassed a general sense of what other players tend to do or how they'll react in a given situation. That experience from spending all that time playing shooters is hampered by the small skill gap, high time to kill, and slow player movement. Apex Legends artificially compresses the skill gap by having a high time to kill and slow character movement.
If you have 10 minutes, hop onto YouTube and search for "Bdobbinsftw will infinite warfare be bad?"
- 7 years ago
Listening to that vid as I type this. But wouldnt more hp require more skill? Hear me out? So instead of just being able to pop in on a dude and delete them immediately, you need to a) actually think about what they will do because they get more of a chance to react b) you actually have to keep aiming for longer (when talking about raw mechanical skill). I guess its kind of a disconnect cause he talks about the frenetic nonesensical bs that is cod. I hope I managed to get my idea across atleast. (Unless you reccommended me that video as a way of agreeing with what I said or part of what I said but somehow idk if thats it.)
- 7 years ago
The original competitive console shooter was Halo, that had a long time to kill and it took skill to out strafe your opponent. Not every FPS game needs to be a twitch shooter and both types of games take skill.
- 7 years ago
The original Halo was dominated by the pistol that killed in 3 shots. 2 body shots, 1 headshot. That game's sniper rifle was truly a fast semiautomatic rifle with 0 recoil, could kill in one 1 shot and 2 at the most. The rocket launcher instantly killed anything it exploded next to. As for the other Halo games, they revolved around controlling the power weapon spawns, all of which could wipe an entire team out in a handful of seconds. The sword was a 1 hit kill on anything. The plasma pistol locked onto players like a heat seeking missile and took half their health and didn't even need to be aimed directly at a player. The battle rifle had the advantage of gigantic player hit boxes, including a huge critical hit area on the head. The shotgun had a huge one hit kill area, shoot them in the foot and their dead. The tanks killed in 1 hit. The ghost ran people over. The banshee had a bomb that instakilled players.
People died in Halo very, very quickly.
- 7 years ago
Yes it is true that more hp means players need to maintain aim for longer periods of time, but at the same time this gives the player being shot at more time to react to being outplayed, thus compressing the skill gap. I wouldn't say needing to aim a target for a longer period of time equate to needing more skill, if players could pop in and kill someone like you said, they'd still need to have great mechanical skill due to the threat of the other player being equally able to kill you just as quickly. So it's basically a wash as far as needing to maintain aim for longer. Shooting in place leaves you more exposed, makes your position more well known to the enemy the longer you shoot. Slower character movement hampers those "good" player's ability (mechanical skill) to quickly escape or change position. It takes away their potential for quickly repositioning. Slow games like Apex Legends don't really allow for that outside of sometimes using an ability like Wraith's ghost move and Mirage's invisibility ultimate.
- 7 years ago
I fail to understand why giving reaction time compresses the skill gap so much because if the player who was jumped on is less capable theyd still lose, even if its even the player already lost a chunk of hp and would need to perform better to survive. The way I see it more hp requires the assaulter to actually follow through on their assault rather than just ride the surprise attack to victory. EDIT It would also make full success wipes more rewarding because you will have coordinated with your team or just nailed so many headshots, or something like that.
- 7 years agoYou are very correct, and I definitely don't want to compare Overwatch but that game is a great example of showing off mechanical and game skill because of it's high HP Cap.
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