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Listening to that vid as I type this. But wouldnt more hp require more skill? Hear me out? So instead of just being able to pop in on a dude and delete them immediately, you need to a) actually think about what they will do because they get more of a chance to react b) you actually have to keep aiming for longer (when talking about raw mechanical skill). I guess its kind of a disconnect cause he talks about the frenetic nonesensical bs that is cod. I hope I managed to get my idea across atleast. (Unless you reccommended me that video as a way of agreeing with what I said or part of what I said but somehow idk if thats it.)
The original competitive console shooter was Halo, that had a long time to kill and it took skill to out strafe your opponent. Not every FPS game needs to be a twitch shooter and both types of games take skill.
- 7 years ago
The original Halo was dominated by the pistol that killed in 3 shots. 2 body shots, 1 headshot. That game's sniper rifle was truly a fast semiautomatic rifle with 0 recoil, could kill in one 1 shot and 2 at the most. The rocket launcher instantly killed anything it exploded next to. As for the other Halo games, they revolved around controlling the power weapon spawns, all of which could wipe an entire team out in a handful of seconds. The sword was a 1 hit kill on anything. The plasma pistol locked onto players like a heat seeking missile and took half their health and didn't even need to be aimed directly at a player. The battle rifle had the advantage of gigantic player hit boxes, including a huge critical hit area on the head. The shotgun had a huge one hit kill area, shoot them in the foot and their dead. The tanks killed in 1 hit. The ghost ran people over. The banshee had a bomb that instakilled players.
People died in Halo very, very quickly.
- 7 years ago
The other dobbins vid, idk he said some good things but i feel like towards the end he is conflating a lot of things as one issue to further his point when he really shouldnt, I think he severely and dangerously overestimates the free school concept or whatever he called it. I get it has its benefits but I feel like hes overestimating them, it sounds really good but when i think about it it ironically seems kinda naive. EDIT Also * this is waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay off course i suggest we dont give that vid too much discussion if nothing for the sake of the original point.
- 7 years agoyes Halo did have long ttk but its a different genera of game, personally I think that in a BR where there is no solo play the time to kill should be smaller because you are facing 3 other players unlike halo where you have respawns in Apex if you die you are done.
- 7 years ago
Not. True. You somehow completely missed the banner system. If anything high time to kill fixes this because the enemy team cant wipe all of you out fast enough to stop you from grabbing the banner and bolting for the nearest opportunity. Also personally there is no fun what so ever in a low time to kill for the dead person, and really low fun for the killer. Whereas in a higher time to kill there is an actual battle in which both parties can participate and feel engaged.
- 7 years ago
I am not saying reduce the TTK to COD levels I say take it down a noch because right now taking a team by surprise has no effect and if you are in a 1 v 3 or 1 v 2 situation unless your opponents are potatoes you are going to lose.
- 7 years ago
Okay I could see the point of surprise attacks not being as effective as they should be, but your point of not being able to win 1v3s confuses me. No, youre not supossed to, that is good, this is designed and built as a team game, and unless youre the jesus of fps you will not win 1v3 nor should you. If that experience displeases you then this game isnt for you. Atleast thats my understanding, unless ofcourse you want the game to enable this and just go the way of the classic ffas all other brs are. I just think it shouldnt go that direction because there are plenty of games that fulfill that and this game has a really good core built around teams. Though I would like to stress, just surprising someone shouldnt be enough, atleast to my understanding. You need to be able to follow through, I feel like too many people want the surprise attack to be the deciding factor all the time when I feel that is completely unnecessary, important factor, yes, more important than things like adaptability? No. EDIT I had a match where my teammate was under attack, I went around and flanked the person, got two solid bodyshots with an EVA, but after that i choked and kept missing while the other person didnt, if I had landed one more good shot they probably wouldve dropped, I was punished for my weak followup and thats fine.
- 7 years ago
SORRY IF THIS IS A REPEAT BUT I THINK MY REPLY DIDNT SEND PROPERLY
Okay I could see the point of surprise attacks not being as effective as they should be, but your point of not being able to win 1v3s confuses me. No, youre not supossed to, that is good, this is designed and built as a team game, and unless youre the jesus of fps you will not win 1v3 nor should you. If that experience displeases you then this game isnt for you. Atleast thats my understanding, unless ofcourse you want the game to enable this and just go the way of the classic ffas all other brs are. I just think it shouldnt go that direction because there are plenty of games that fulfill that and this game has a really good core built around teams. Though I would like to stress, just surprising someone shouldnt be enough, atleast to my understanding. You need to be able to follow through, I feel like too many people want the surprise attack to be the deciding factor all the time when I feel that is completely unnecessary, important factor, yes, more important than things like adaptability? No. EDIT I had a match where my teammate was under attack, I went around and flanked the person, got two solid bodyshots with an EVA, but after that i choked and kept missing while the other person didnt, if I had landed one more good shot they probably wouldve dropped, I was punished for my weak followup and thats fine.
- 7 years ago
I enjoy the longer TTK in Apex, you can still win a 1 vs 3 with your abilities and a wingman. 🤣
- 7 years ago
I mean okay you can with the right circumstances but what Im trying to say here is that its fine if you dont because youre not supposed to. If you do it should be a grand moment for you that youll remember or admire, but it should be the exception and not the rule. Failing isnt that horrible, especially if its after a hard fought battle as opposed to a oneshot kill.
- 7 years ago
It didn't resent it glitched somehow I saw it and replied to it and it didn't post at all I am just saying that even for the skilled player it is impossible to win against 2/3 bullet sponges when it takes a whole mag to win a fight you can say taht you can strafe and hit only headshots but in my opinion stuff like that depends on luck and not really on skill and it would rarely happen. Again don't take it to an extreme just lower it a bit my opinion that it should be reduced from a 200 to a 150 or 125 altho 125 might be a bit low it would still give you time to react but ambushes and landing your shots would matter more Right now at least for me it doesn't feel satisfying when I empty a mag into someone and they run behind their buddies to heal. I think either a big buff to the weapons should be done or a slight nerf to the armour.
- 7 years ago
Most Legends don't have damaging abilities and those that do need perfect conditions to win take blood hound he has no damaging abilities and a reposition doesn't really help much I get that they wanted to focus on the ability play but the guns should be just as important
- 7 years ago
I get what youre saying is but to that again I ask what are the other two doing, okay he ran behind the buddies, have your buddies fill the other dudes full of holes, throw a nade, i dont know. Also for the record I am not trying to belittle you or invalidate your point entirely, I hope I dont come across that way. As im not a pro mybe im wrong and a mild change will be excellent, I just like questioning stuff.
- 7 years ago
I actually like the way you discuss you make very valid points I am trying to talk from a solo player experience where I mostly get placed with people that are not that good at the game not saying that they are awful but it mostly goes wrong I just want to not depend as much on others because as a player that wants to play as competitive as possible it is hard to find good people not saying that there are non. If the game had a solo mode I would be fine with the current TTK.
- 7 years ago
And with that we come to the crux of the issue I feel. Should BRs be treated so competitively? Like I said previously no I dont think they should, least not to that extent. If there are recognizeable outliers tackle them, but BRs cant ever be legitemately comp games. As for your teammates not being capable as youd like them to be, I mean for me that seems thats like complaining you landed in the open area and found nothing but pistols. If you take away the team aspect you take away the uniqueness of Apex Legends, because you will sometimes win, mybe becuase of people on your team being that capable, mybe cause you were at the right places in the right times. For me it all meshes and creates this experience of Apex I find enjoyable. Yes I get angry when something bad happens or when I think someone made a mistake but * im not perfect. (If anything mybe cause I'm not so good myself im less inclined to be frustrated by bad teammates.) I just dont think Solo will serve this game as well as people think it will. [Just as I was about to submit this I had some auth issues so hopefully its not a double.]
- 7 years ago
For me that randomness makes it exciting knowing that you could take on players with better loot and still succeed I played and still play a lot of Rust I have above 1k hours in that game and it never gets old to be able to kill people with higher gear than you with your skill right now.. in Apex I find that hard because if somebody just simply better armour than you and they are half decent they can easily win an encounter because right now even if you land headshots you still can lose. With the current TTK it is har for the better player with lower loot to win against the worst player with better loot.
- 7 years ago
Yes but if someone who gathered better loot doesnt get an ovbious benefit from it? What is the point? Again it is possible to win but you have to work for it *and* you have to have the circumstances on your side. And isnt BR all about circumstances? EDIT Im sure you wouldnt be happy if you decked yourself out and a dude with a basic shield and helmet got you with a regular hemlok with only a sight? While you werent playing worse than him.
- 7 years ago
you might of hid all game to gather loot I still don't see why the more skilled player shouldn't be able to win throw tactics right now that aspect is overshadowed with The armour ammounts and damage witch results in Higher TTK .
- 7 years ago
Yes but then you have a problem with the very heart and soul of a battle royale, what I'm getting from talking with you is that you appreciate a classic shooter, so why bother with this?
- 7 years agomy take on all of this is just to buff certain weapons, like the smg for examples , i think the snipers need a slight buff as well. People are still learning how to play the game though , once they figure it out , less complaints will arise hopefully, its a great game
- 7 years agoWell you see, the Wingman is fast becoming the "uber" gun precisely because the Wingman has a faster TTK, and thus a greater chance of winning a 1v3.
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