"Go play Pubs, Wildcard, Mixtape, or Training modes."
But did you know that for a very long time Pubs and Wildcard have often been more difficult and much less "fair" than ranked games at the platinum/low diamond level? And that's the point: there's no escape from ranked modes above D4, because Pubs and Wildcard are often just as sweaty and unplayable. SBMM in unranked modes is a joke, and everyone knows it. When Wildcard first launched, it was a really fun mode for the first few months. Now it's a slaughterhouse for 3stacks playing Axle and Conduit. This season, playing Wildcard/Pubs, I've dropped to a K/D of ~ 1,0 (in previous seasons, I kept a K/D of 3.0 in those modes), while in ranked I have currently K/D of 5.47 after a 30+ games to almost P2. I'll skip ranked anyway after D4 for obvious reasons, but at this point, after hitting D4, it's better to smurf ranked games again on another account than switch to unranked modes on my main account because SBMM is **bleep**.
I don't need solo q for ranked to be a permanent change, but I expected this test to take place and some conclusions to be drawn. It's just that Respawn simply got scared (any explanation will do, as long as it doesn't tell the truth).
As I mentioned earlier, I'm hoping for easier matchmaking for solos in the next split, and we'll see what happens then (this is a long-announced change by Respawn). Regardless of what you say, the truth is that solo q players shouldn't be constantly forced into playing against 3-stacks. I wouldn't mind if it happened once in a while, but since D4/D3 it's practically the norm. For example, Valorant protected such players, and CS as well. I didn't fight playing solo against a 5-stack team.
Over time, as Apex's base crumbled and the remaining players were mostly skilled players, such unbalanced matchmaking has become commonplace in every mode.
I've been playing this game for too long and use a tracker, so I have eyes and see what my lobbies look like. A few years ago, the situation was completely different.
Times change, and does skill level increase over time in every game? Sure, of course it does. Only then do you analyze various situations and make changes to avoid a situation where, day after day, month after month, you're stuck in a lobby where everyone is a god. The game doesn't know if you're a regular player sweating 12 hours a day, or a casual player with good skills who plays a few hours a week. The game will treat you the same, putting you in a lobby where you barely move before you die. And that's the problem. The game used to be fun, long, and you had time to react. Respawn sped up everything possible, and many people can't keep up anymore. It's easy to say "change the game," but would you send everyone away with that? Who will you be playing with in a year, two, or three? Sometimes you need to look at things from a broader perspective, not just from your own level.
To sum up - I myself am not in favor of the solo q change being a permanent change and I know that there will be more disadvantages than advantages, BUT looking from the perspective of how the game changes from year to year to the ADVERSE of solo players - some actions MUST be taken to prevent this player base from dying out completely over time.
From my side, that's all on this topic. You'll have your supporters, I'll have mine. Everyone should speak for themselves. I've expressed my opinion. You can respect it or ridicule it; that's your decision.
Have a nice day.