Forum Discussion
@hhnbbfggty66
I "slaughter" my way across the map.
Usually starting at artillery and fighting my way down to skull town then thunderdome.
I wipe all of artillery then I move on to cages, i wipe that area and the guys coming from slums.
On my war path I usually feel bad for that 1 battle hardened 1-shot guy after he has wiped the area prior to me arriving.
It is usually a pathfinder I catch looting after some massive kills.
I blast him with my Flatline before he has a chance to react or shield swap.
I feel kinda bad about it because I know how its like to wipe an entire area only to be 1 shot by a guy journeying through.
I feel giving this guy free full shields would make the encounter more interesting.
I would still wipe the guy, but I would like for the guy to have a fighting chance.
Every fight attracts attention. Sometimes camping cowards and some times journeying warlords on a warpath.
- 6 years agoIMO it should never be a thing in squads. It will only give players even more incentive to thirst and that’s not something I would look forward to when so many already leave as soon as they’re thirsted. To be able to grab fresh armor off a deathbox is imo the perfect middle ground.
Maybe it is more of an idea for solos I dunno. (Not a big fan of solos in this game anyway.) 3rd partying is a big part of the game and you always have to be prepared for it. A lot of times it’s not wise to loot like crazy right after a squad wipe. 9/10 times a team has heard the shots and probably are coming over. Maybe just grab the armor and get out of there for a moment. I think over-looting is the biggest mistake most players do. - 6 years ago
There's nothing cowardly about it. There are 60 players running around a finite area using insanely loud projectile weapons and bombs: of course that is going to draw attention. It's probably one of the more realistic combat elements of the game.
- 6 years ago
Conversely, maybe the devs could come up with a silent weapon. A squad could agree to use the silent weapons and not draw attention. The ol' projectile ballistic knife, or some kind of fletchering weapon or crossbow. Personally I love the fact that you can hear gunfire in the distance and rush to it. It's also sweet justice for the fallen when you see players looting death boxes and/or reviving a teammate and you roll in and put them all down.
- DarthValtrex6 years agoHero (Retired)
Here is the issue I see with this idea. It will make it much much much more difficult for average players to beat top players. The casual gamer can take out a top player if they third party them. But there is no way a casual gamer is goingto stand a chance against a top player without that kind of advantage.
I see pros and * to both sides of the coin.
there have been times in which I'm in a battle have taken out most of 1 squad working on finishing off the last player. Then a third squad comes.. Sometimes you'll even take them out but then another squad comes and you just can't over take them. It's super annoying.
But there have also been times in which I have a bad loot. Come across a person/team who just killed a squad are two and we one shot them with white shields and bad guns. We then get decent loot and go on to finish in the top 5. - 6 years ago
I would argue that one of the biggest reasons I end up getting third partied is poor play by teammates. "Enemy over there".....like way over there and they firing on him with and R-99 or taking 30 sniper shots and missing which ATTRACTS EVERYONE'S ATTENTION! So now you are fighting the people you tried killing from across the map and the two or three other teams who heard you firing for 2 minutes. Kill enemies effectively and you will be third partied less.
If teams do not play smart then it isn't my fault if I take advantage of that or if I am taken advantage of for spraying bullets half way across the map.- 6 years ago
I think this could be utilised as part of the level 4 armour.
I think regaining 50 shields after every kill would be enough to make it a sort after item and useful in long skirmishes while not making it particularly overpowered.
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