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Balladalidila's avatar
Balladalidila
Seasoned Ace
5 years ago
Solved

Statistical proof of rigged matchmaking over 30 consecutive matches with Randoms

Long post. If you are interested in the matchmaking keep reading or just skip to the results =)

From Sunday to Monday did I play 30 consecutive casual matches (with breaks ofc) as a solo. My goal was to investigate the matchmaking for a player like me: 2.4 overall K/D, peaked at master 10.000 RP, multiple 4k banners but only got 20kills once after 12k matches.

My aim with this experiment was to:

1) Investigate if the matchmaking is skill based, random or if an above average player (which I most likely am) purposely was matched with bad players against harder opponents.

2) How my performance affected the matchmaking in the next match

Some rules and conditions:

1)  I only played Seer (I insta-left those few matches I didnt get him, sry to those randoms) because I wanted to have a consistent play style all matches. I also thought by having Kills as visible tracker would work as proof that it in fact was 30 consecutive matches but it took me a while to realize that those stats didnt show at the summery screen.  You just have to trust me on this.

2) I did NOT include matches when I started solo or with only one teammate 

3) I always tried to get jump master (which I got at  least 50% of the matches) and I always jumped hot, usually among the 1-4 first areas in the drop ships path.

4) I did NOT include matches when one random jumped solo to a totally different area (looking at you Wraith main=). I did include matches when one random ran off solo and died though. 

5) I did NOT include matches when one teammates ran away entirely from the fight where I died. This means when they ran to a totally different area, but I did include matches when they just played very cowardly but stayed in the same area. 

6) If my teammates got knocked before me, I always fought until I died or won right there and then. 

7) I would do the best I could to make my team play "aggressively i.e run towards fights but I would never go solo and leave my team. I never used snipers after early game either.

Results: 

Damage:

Most damage in the team: 22/30 matches

2nd most damage in team: 7/30 matches

Least damage in the team 1/30 matches

In 18/22 of those matches I did most damage in team, I also did more than my two teammates put together.

K/D

78 kills/30 matches = 2.6 K/D

Placement: 

Winner: 4/30

2nd or 3rd: 6/30

In 7/10 top-3 matches, I had to "hard carry" (defined as doing more than 50% of the teams total dmg) 

Match 1 - 2nd place: 997 dmg dealt which corresponded to 70% of team total damage.

Match 3 - 2nd place: 2844 dmg dealt which corresponded to 76% of team total damage.

Match 4 - Winner: 3757 dmg dealt which corresponded to 58% of the total team damage.

Match 7 - 2nd place: 1430 dmg dealt which corresponded to 60% of the total team damage.

Match 17 - Winner: 632 dmg dealt which corresponded to 34% of the total team damage.

Match 19 - Winner: 1620 dmg dealt which corresponded to 57% of the total team damage.

Match 22 - 3rd place: 1632 dmg dealt which corresponded to 45% of the total team damage.

Match 24 - Winner: 1357 dmg dealt which corresponded to 55% of the total team damage.

Match 26 -  2nd place: 879 dmg dealt which corresponded to 55% of the total team damage.

Match 30 -  3rd place: 1313 dmg dealt which corresponded to 46% of the total team damage.

Conclusion:

I think this experiment shows (ofc not 100% proves) that:

1) The matchmaking is NOT random OR skilled based by the definition "matches similarly skilled players". I think its very obvious that above average players are, by design, teamed very often with much less skilled players and very rarely with equal or better players. For me to be able to win multiple fights and win matches, I almost always had to hard carry my teammates. Very often was at least one teammate so bad he barely landed a single shot each fight.

2) Above average players playing solo in casual are NOT matched AGAINST a majority of equal or more skilled opponents. The majority of my lobbies was quite casual. I very rarely lost a straight up 1v1 duel. I think the average skill level of my lobbies were similar to low gold, with a Diamond/Master/Pred class players popping up here and there..

3) Matches did NOT seem to get harder if you performed well in the previous match or easier if you perform badly. Honestly, I think all 30 matches had similar average skill level.


Last thoughts

So to summarize this little experiment : Yeah, you often get trash teammates but many of your opponents are also trash so maybe its fair (?).

  • @Balladalidila We are all nannys in kindergarten - that's how this game was designed. Better players carry not so good players. Then not so good player learn the game and becomes nanny. But nannys rarely play with each other in random lobby. Is pretty always nanny and two kids VS nanny and two kids. It's a family game!

9 Replies

  • @Balladalidila Interesting findings. My skill level is way lower than yours (only a few 2k dmg badges) and I feel like there are some clear differences compared to your solo MM experience.

    If I win a game, the next one will be considerably harder almost every time. Many diamond trails, a few masters and sometimes preds.

    If I play longer, I seem to get harder lobbies, independent from my performance.

    Sometimes the lobbies get noticeably harder while I’m having a horrible losing streak, but this time I also get good/great teammates. I guess these are the type of games where I’m supposed to be carried (which happens sometimes, but these wins feel awful because I didn’t deserve it).

    I get an easy lobby every 10 – 20 games where the average skill level is clearly lower than mine. I end up winning the majority of these games with a kill count higher than the last 5 to 10 games combined.

    So coming from a below average player, it does seem to be a different MM system. What you perceive to be 30 more or less equal lobbies (which are clearly below your skill level), are probably the lobbies I get after winning a game, where I also have a high chance of getting weak teammates and I’m supposed to carry. But contrary to you, I don’t have the skill to do so.
  • @Balladalidila We are all nannys in kindergarten - that's how this game was designed. Better players carry not so good players. Then not so good player learn the game and becomes nanny. But nannys rarely play with each other in random lobby. Is pretty always nanny and two kids VS nanny and two kids. It's a family game!
  • @Balladalidila I have been winning alot in ranked arenas and it has caused my casual lobbies to have more masters/preds/twitch streamers in it, despite my k/d being the lowest it's ever been for lifetime and season. My teammates are better and my opponents are better as well. I am now the weakest link in my team consistently. So my casual matchmaking has seen a massive jump in skill level after winning consistently in ranked arenas, and I am simultaneously being fed to the wolves while dragging down my master/pred teammates' winrates.

  • dude, you should test it in rank lobby. Last season I was trying so hard to climb to diamond with only 1 game left simply. I often duo with my friend and made it to plat 1. But he got some business so I was forced to solo queue and manage to won one game with over 10 kills. And know what happens next? The MM gave me 2 hard stuck gold 4, not even joking. When I saw their rank my blood boiled so hot I swear the moment BF2042 came out I will never touch this game ever again

  • Balladalidila's avatar
    Balladalidila
    Seasoned Ace
    5 years ago

    @Solim66 wrote:
    If I win a game, the next one will be considerably harder almost every time. Many diamond trails, a few masters and sometimes preds.
    ....
    So coming from a below average player, it does seem to be a different MM system. What you perceive to be 30 more or less equal lobbies (which are clearly below your skill level), are probably the lobbies I get after winning a game, where I also have a high chance of getting weak teammates and I’m supposed to carry. But contrary to you, I don’t have the skill to do so.

    Yeah exactly my thought. So maybe my randoms where a "player at your level" (mean ofc no offense) who just did well in his last match in the matchmaking tier below mine and got "promoted". Because what you describe as your harder matches with "many diamond trails, a few masters and sometimes preds" is kinda what is normal for my casual gaming experience.

    But I think its strange that I never got "promoted" after a good game to the tier above me that definitely exists. Whenever I play as a full 3-man premade, our lobbies are way harder than those I experienced during this experiment  And when I play full premade squad with my two Ex pred/Master friends, our lobbies kinda look like this, with the majority has at least Diamond trails and many are Masters. On this screenshot, I count at least 6 Master trails and almost everyone else Diamond, and this was a bit further in the flight path so many Preds had already left..

    Maybe its some kind of compromise by Repsawn. If you are above average and play solo (which can be frustrating as it is), at least you know you are among the better in each lobby but if you want to keep your less skilled teammate around in the match, you need to man up and take responsibility to help them survive, i.e carry them. 

  • Balladalidila's avatar
    Balladalidila
    Seasoned Ace
    5 years ago

    @AreYouShivering 


    I have actually nothing against this system. I rather carry than get carried because that just feels bad =) I just wish that this "squad rule"  of one good solo and two bad solos/premade duo was applied more consistently. Very often when I play solo, my squad gets wiped by an enemy squad made up of a premade duo of very high skill level (both 4k, master/pred) plus one bad-to-average, sometimes even good third random player (I assume this based on club tags etc). This is just not competitively fair; not only do they have the advantage of being a premade duo, they also are probably among the top 5 best players in the entire lobby. 

    For instance; how can Respawn justify a competitive fairness when they allow squads like this (at least two of them most likely premades) to play against squads like my squad of randoms of varying skill?

  • @Balladalidila Nobody ever said that they use sbmm. They actually use EBMM (engagement based matchmaking) TL;DR More you win - harder games, and vice versa
  • HappyHourSumwur's avatar
    HappyHourSumwur
    Seasoned Ace
    5 years ago

    Yes SBMM is completely broken in Apex.  I am one of those players that has to get carried by a better player, my KDR is 0.4 - 0.6.  I really don't want to and don't enjoy it, but that's how Apex does it.   It got a lot better at the end of Season 9 but is now right back to where it was.  i don't know why,, all I know is that I HATE being matched with and/playing against players who are so much better than me it is ridiculous.  My YMCA basketball skills can't/won't suit up for NBA games, so  I'm quitting Apex for now.  It is just plain humiliating.

  • Balladalidila's avatar
    Balladalidila
    Seasoned Ace
    5 years ago

    @Srksii 

    Respawn actually did confirmed they used a "skilled based matchmaking" since day one (you can find the Respawn article by a simple google search), but I totally agree that people assume to much what it means.. SBMM only means they use skill as a variable to matchmake to some degree. It doesnt say how or to what extent and I think this experiment shows its very obviously that their SBMM doesnt "match similarly skilled player", which maybe is the most common use of the term. 

    For all we know, SBMM in this game maybe only means that it tries to sort out the low level and really, really bad into one matchmaking, premade 3-man squads into one and all other into a third". That could also be classified as a SBMM and that is honestly more in line what I experience, and I have objections at all to call it EOMM rather than SBMM =)