3 years ago
Stop punishing me
Look I am just an average player not aiming to be God teir I just want to have fun playing the game with family and friends but I shouldn't be punished for that. When me and my people play solo we do...
What I don't get in the slightest, is that you get punished in rank for actually getting kills and doing damage. You know... you playing the game is somehow a punishaable offense.
6 kills + ~3k damage + 1st or 2nd place = usually around about 180 points (silver / gold rankings, as its too sweaty for me to reach plat after the season 13 changes to rank)
1 kill + ~300 damage + 5th place = more? Huh?? (Keep in mind these numbers aren't exact or "accurate" as I only remember seeing games where I was getting kills, damage, and getting good placement being less rewarding in points than games where I felt useless and my teammates were doing more of the work.)
Why is this though? Because when you're actually playing the game as a team, (as INTENDED), it mostly doesn't grant any of the "participation" points. Meaning it thinks you're not "playing as a team" since you're "doing more damage than your teammates", and thus get less points than if you did next to nothing the whole match. Why it thinks "hmm... this person is doing damage" being the same thing as "this player isn't being a team player" is beyond me.
What is "participation points"? Well... its what this icon means, (at least I think that's what it means):
You're suppose to (as far as I'm aware of) get that whenever you help with fights in which you didn't hit the player your teammates killed, (or you did hit that player but fell out of the "assist" time frame for that to count), but you were still around them to help with the fight when fighting that player's teammates.
In other words you get kill credit if you knock them and they die, you get assist credit if you did damage prior to them getting knocked before dying within a short time frame, and you get participation credit if you were at least around to support your teammates during the fight.
Most of the fights I get into, where my team wins, I end up with 1 or 2 participation points. However, there was a fight where I didn't do anything at all because I had no gun and I was still looting when my teammates had engaged the enemy squad. They killed the whole squad, and I was awarded 3 participation points in a fight that would of normally granted me 1 or none, had I been there to fight the enemy team. This fight was also about 50+ meters away because my teammates followed this squad when we were landing. So I shouldn't of been close enough to be considered to be "participating". Why they drop so close to the enemy squad? No idea... randoms are weird.
However, let's pretend a kill and an assist is 1 point each, and a participation credit is 2 points each. For simplicity, the top 20 = 1 point, top 10 = 3 points, and top 5 = 5 points. (We're going to be ignore the damage done in the examples below, and I'm also trying to avoid exaggerating or inflating any values out reason. The goal is to show the gist of what I'm seeing going down within the game).
7 kills + 2 participation + top 5 = 16
2 kills + 4 participation + top 5 = 15
3 kills + 0 participation + top 10 = 6
1 kills + 2 participation + top 10 = 8
1 kills + 0 participation + top 20 = 2
0 kills + 1 participation + top 20 = 3
This sort of system would make sense for one where kills and assists have little value. It awards players who go and do nothing or blindly follow their teammates and die off quickly, than those who try to do damage and get kills. After all, why put forth the effort if the game is going to hand you credit just by being clueless? I'm also pretty sure you still get participation points if you're dead and still spectating your teammates, which allows a player to leech more points based off of placement and the hardwork of their teammates. Why adopt a system like that, EA/Respawn?