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@Midnight9746I mean mmr sbmm eomm no matter what name you want stick to those systems they all function relatively the same and try to make people to play as much and long as possible.
Theese systems abuse human feelings/nature /desires… i am just curious how many psychologists did take part in developing them… it’s obviously disgusting to abuse your playerbase like that. Most people just don’t know what they truely are about, so they fall for the “fair matches“ nonsense… it’s about keeping you hooked and not having fair games.
EOMM vs. SBMM - A Case Study by UCLA with the Assistance of Electronic Arts
Every heard of EOMM? It stands for engagement optimized matchmaking, which is different than skill based matchmaking.
This study by UCLA, with the assistance of data provided by four employees of Electronic Arts, the publisher for Respawn Entertainment and Apex Legends, took data from over 36.9 million matches from 1.68 million unique players.
It discusses the EOMM model using variable inputs such as churn rate to optimize player retention, and discusses similarities to SBMM.
In my own conclusion after reading through this, it appears that we actually live in a state of EOMM more than SBMM, but one that employs known SBMM logic and systems, which would explain why you have three excellent games in a row, which appear to be SBMM-related, only to get steamrolled on your fourth, and so on.
Before you comment and rail Respawn, Electronic Arts, or anyone in particular, I suggest you read the length of the paper (8 pages including citations, not a long read at all). I'm posting this here for discussion purposes, not to ignite a fire in the community.
If presented as EOMM versus SBMM, after reading this paper, would you feel better or worse playing under the parameters of this matchmaking algorithm?
Here is the frame work - https://core.ac.uk/download/pdf/326834229.pdf
This one will probably make you feel unpleasant
https://www.pcgamesn.com/ea-matchmaking-microtransactions-eomm-engagement-patent
- Asmodeus5662 years agoHero+
Do you have anything that is proving use of EOMM. I mean in the one article it talks about info from 2016 in a 2018 article about a patent pending. Was the patent approved? Is it even being used?
The framework is a 2019 thing and is just a framework.
In all actuality I could really care less what they are using SBMM, MMR, Hidden MMR or EOMM. I have a life outside of gaming, I easily monitor what I spend on Apex which is about what I would pay for a game a year that I spend there.
Either way more up to date data and hard evidence as to what system is being used or not is better than frameworks and a patent pending article.
Their are a lot of patents on things out there that are never used/made.
- 2 years ago
Yes and if you read this and have half of a brain, you will also quickly understand that this theory is not applicable for Apex. EOMM is used for 1v1 games where every game have three possible absolute results, win, loss, draw. EA obviously developed this for games like FIFA and MADDEN. People should really stop mentioning EOMM game theories with Apex because that just puts a big clueless sign over your heads. TRUST ME. Its impossible to use the results of the EOMM study in a game of 60 players in 20 teams where you have one winner and 59 losers.
Ofc, the devs implement ways to maximize player retention in various ways, thats just normal for any game, BUT ITS NOT BASED ON EOMM! The only reason why people to this day still blabber about EOMM is because ONE article on Dexerto where they noticed that EA just filed a patent for EOMM algoritms and asked the question "do Apex use this?"; a typical click bait article with no proof what so ever. So once again; please read the study and then explain to me how the EOMM matchmaking algorithms could be used in BR game with 60 players.- Asmodeus5662 years agoHero+
Right on, and thank you.
- 2 years ago
@ComicBookGuy2727It doesn’t surprise me nor makes me unpleasant it’s expected… I always knew theese systems aren’t for fair play but a way for devs to manipulate their playerbase…
But it doesn’t suit and fit the image that ea try’s to be, so much talk about human rights dignity fair play and all kind of other great words…yet they manipulate their playerbase and abuse human emotion for their gain.it also doesn’t matter if they use sbmm or what ever, it’s the same result for the players. Sbmm is not fair and it never will be and it even can’t be. The only fair thing would be a truely 100% random matchmaking
- Midnight97462 years agoHero+
I'm only saying it looks like EOMM and not SBMM, because I'd get two "noobs" as teammates for several games in a row, (and by noobs, I mean they play like bots), and then after losing 10-20 times, I get good teammates where suddenly the enemy teams are playing just like how my randoms played like those 10-20 games prior, like bots.
That's EOMM.
It was trying to get me to think I gotta do better for 10-20 games in a row and then once I got better teammates and ended up with noob/bot level enemies, it was suppose to make me feel like I got better and to thus keep playing since I was on a killing spree and/or winning high.
That might work for other people, however I'm quite aware that I'm in ALGs pred level lobbies then get put into a "bot lobby" before being thrown back into the ALGs pred lobby just for winning a match, so its just not fun.- 2 years ago
I think you are right in your assessment.
Please try the following experiment: leave the dropship about five times in a row and return to the lobby. And then observe your opponents in the following round (which you then actually play). What level they have and whether they are actually weaker. See here: Apex Legends S18: The Secret to Getting into Easy Lobbies Revealed!
Of course, this is only meant to gain knowledge and to find out if the MM is practically only based on the survived time of a player.
If the MM can be influenced by this, then that's pretty weak of the developers.
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