Tap Strafing
I personally feel like Tap-strafing being a high level movement mechanic for the game is a good thing. It means that there is always a better way to go about moving and dodging incoming fire. It means that there is a reason to invest more hours into learning movement and "getting good". They cite the reasons that they are removing it as being inaccessible, lacking readability/counterplay, and being exacerbated by movement abilities. However this discounts the fact that nearly half the legends have some kind of ability that cant be countered. Bloodhound's scan, Mirage's decoys, Seer. Setting aside that the Kraber has no counterplay available (I mean what are you supposed to do when you get knocked instantly for poking your head out?), it also matches up with the rest of their criteria for removal. Its luck based to even have a chance at getting, therefore inaccessible. It's exacerbated, not necessarily by movement, but by other abilities that allow you to locate players. According to that metric, it should go the same way as tap strafing. However, I am not arguing that it should go, and neither should tap-strafing.
The only real reason I can think of is that console players don't have access to it. But instead of removing one of the most interesting mechanics from the game, just make it accessible to console players as well. I don't really want to get into the mechanics of how exactly tap strafing works right now, but I do know its physically impossible to do on consoles. Why not just... make it possible?