People staying means game mechanics communications from EA/Respawn.
There's none. This is a great game without any surrounding storytelling. People play this BR as a team deathmacth game.
Arenas solve this, but only partially.
The only possibilities would be to entice the players to understand game basics.
- Make game tutorials, there are none. Make people use all items and shoots enemy targets to understand how to fight.
- Reward survival instead of kills (unwind season one ranked positions + keep season 8 adjustements)
- People don't leave as long as they can interact. Add downed time when players are super far from the average team member.
- Remove solo drop (see my post in those forums) from the ship and the first seconds + add blocked time if team dies before hitting the ground, ban if too frequent.
- Create a quick loaded solo or team game mode (select legends before the game, then join queue, no loading time)
- Add an explore mode for all maps.
Those people are animals. Playing a game they shouldn't play. They don't understand game basics, they don't reward developers, they saturate servers, they're just cannon fodder.
The problem is that people can't progress outside maps, too. So they have little time to play, they do it casually, and AL requires all the time you can play per day (3 hours at least) to simply progress within months instead of years. Which is totally paradoxical.
The problem is not about players quitting. You can't prevent that, despite season 3 adjustements to detect Windows process killing, network unplugging etc.
The problem is the source of this behaviour. You can't argue over how to extinguish a fire you can't control instead of simply preventing the fire to happen.