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3 years ago
No need to make every weapon a pea gun, no weapon is "broken". In incapable hands, no weapon is good, and the other way around. Flatline and R301 didn't deserve their previous nerfs either. If anything, make the unpopular weapons stronger. Apex is already very forgiving, when it comes to taking damage.
- MrGreenWithAGun3 years agoNew Ace
Do you all think that the root of the problem is that there are too many weapons in the sandbox and that drives the developers to try to differentiate them, only to make more problems due to the complexities of having so many weapons to begin with?
I like the "ammo class" idea a lot. But I don't understand why sniper rounds are used in a hand gun, nor why a sniper round would generate a laser beam weapon effect. Those two weapons should simply be removed.
Then you have light ammo spitfire, which seems over powered for a "light" ammo.
You see what I mean?
The Triple Take is truly a nice weapon. If it was one of two that used the energy ammo, then i would be good with removing all but the Volt and Triple Take perhaps?
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