Forum Discussion
7 years ago
if suddenly this game became about map awareness they would have removed every door that is so clearly placed just to allow you to walk in any direction without knowing the design of every corner, if anything this game was about rememering that the circle was closing soon, not about checking if you can access a 20 meters tall wall in the next two iterations of circle closing just because you couldnt revive your pathfinder or maybe he happened to use her ult in order to win a FIGHT, and what im describing is exactly what happened to me, a team with about 25 kills lost without having the chance to exchange bullets
7 years ago
@ChocotrocoCL No games are suddenly about map awareness - all games are already about map awareness, lol. It's an utterly essential skill for all games that have a map.
- 7 years ago@Anlbrd Nope, this game has escape paths in every general direction except for some tunnels and huge terrain walls which are clearly an accidental feature and imposibly a design element, also, if the developers intended to have any sort of terrain or map awareness other than the timer for the circle they would NOT make the AI tell you when theres other squad coming into the fights, thats exactly against any bit of map awareness, so you are clearly and deeply wrong
- 7 years ago@ChocotrocoCL I think someone doesn’t have a full understand of what map awareness means exactly.
There’s only one place on this map that I really hat for being too open; and that’s the purple fields outside train yard. It is waaaay too open in my opinion and could do with some cover being thrown in here. Even if it’s a relatively small compound like they had in Kings Canyon.
What I think a lot of people also conveniently forget Is this EXACT argument was made on Kings Canyon! Has everyone conveniently forgotten they added ALOT of cover into open areas in a later update in response to feedback. Especially in the fields where Labs was eventually put. - 7 years ago@ChocotrocoCL If you're genuinely arguing that a game with a map exists where you don't need map awareness because the game somehow has audio queues that do your thinking for you - then the map isn't the reason you're dying.
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