Forum Discussion
Border cases arent design features, and being able to play around them would imply that pathfinder is a mandatory pick in order to know what is the next circle closing area
If what you pretend to be a wrong choice was actually an intended consequence of a gameplay condition, then scanning antennas would be a general skill and not just a pathfinder skill, also they would remove at least half of the ziplines and just made terrain unpasable because "you are supossed to get in there instead of fighting"
Again this proves that you dont understand nor even intend to look at this game´s design but you are talking from pure whim, its at this game´s core design the fact that you dont need to know much of the map to move around.
Also, you keep commenting about an example that has nothing to do with im describing, thus you are derailing my opening post and commenting off topic, im talking about a situation where team A is inside of the circle and team B cant get across the terrain in order to enter the living zone of the circle, in this case pathfinder is mandatory either if you want to prevent it or to solve it, so please refer to the case im speaking about or do me the favor of getting off, thanks.
@ChocotrocoCL wrote:Border cases arent design features, and being able to play around them would imply that pathfinder is a mandatory pick in order to know what is the next circle closing area
If what you pretend to be a wrong choice was actually an intended consequence of a gameplay condition, then scanning antennas would be a general skill and not just a pathfinder skill, also they would remove at least half of the ziplines and just made terrain unpasable because "you are supossed to get in there instead of fighting"
Again this proves that you dont understand nor even intend to look at this game´s design but you are talking from pure whim, its at this game´s core design the fact that you dont need to know much of the map to move around.
Also, you keep commenting about an example that has nothing to do with im describing, thus you are derailing my opening post and commenting off topic, im talking about a situation where team A is inside of the circle and team B cant get across the terrain in order to enter the living zone of the circle, in this case pathfinder is mandatory either if you want to prevent it or to solve it, so please refer to the case im speaking about or do me the favor of getting off, thanks.
The new map requires an adjustment to gameplay style. Some are finding it difficult to adapt. You don’t need Pathfinder to succeed. Come on...
Expressing a difference of opinion is not a derailment. Again, come on...
- 7 years ago
Sure you dont need pathfinder to succeed, the legend just has one of the highest pick/kill/win rates, but people arent picking pathfinder in 1/5 of the games just because it increases win rate.
This "exchange" of arguments has only pushed me deeper into the rabbit hole, the numbers clearly show that pathfinder is a mandatory pick.
- 7 years ago
Well, you certainly see a lot of Pathfinders every match. His tactical is very strong, no matter what the environment is.
- 7 years ago
What I am feeling when picking a spot to land as jump master is --- apathy. I usually pass jump master to the next person, and we land in 1 of 2 spots.
All of the outer edge zones like Dome, The Tree, etc., are not really attractive options. You feel so far away from everything, including the shrinking ring. Your team lands alone, loots some stuff, then spends the next 10 minutes running towards the meeting place, where suddenly you face 3 squads and get Charge Rifled. Ha.
King's Canyon never felt like you were landing in no-man's land. Artillery, Water Treatment, Thunderdome - all those had great things to play in right there. Some of the new areas just have these little space modular habitats and either sulfur springs or lava.
Also think there are too many open, empty areas.
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