Forum Discussion
I don't think these guns are unbalanced at all actually, you guys just need to get better. The TTK of everything except p2020, mozabique, and maybe eva-8 are virtually identical. The wingman with skullpiercer is 2 or 3 shot kill for headshots only which with its fire rate puts it on pretty much the same kill time as even a flatline all headshots, or a prowler all headshots with selectfire or the r301. The problem is if you use an automatic weapon it will have recoil, and someone with a revolver with good aim will kill you if miss half you magazine with an automatic weapon. You have to play smarter don't rush a shotgun so hard, communicate, aim better, you'll find the balance is pretty good for most guns. Complain about the wingman lol? Stand next to someone with the r99 and stuff their skull with that bullet hose, they pretty much evaporate. Smg fire fast with some recoil so you need good aim close quarters, shotguns are close quarters and the hop up is strong but takes time to charge (maybe remove the ability to keep it charged by aim spamming?) I've gotten killed because of the charge time many times I don't even use that choke when I use that gun so expect to die from a shotgun within 15 meters, Bursts should go for the head (maybe slightly less recoil on prowler burst mode? Or a barrel attachment to do so?) And use cover more for Christ's sake, you can't run out with a flatline miss a 3rd of your clip and expect not to be punished for it. I've killed good wingman users many times, I've killed good peacekeeper users many times. Good aim, tactics, learning what guns aire oder the what, and also gee come to think of it ITS A BATTLE ROYALE BASED OF GETTING GOOD LOOT, a full set up wingman will perform better than an automatic weapon with no barrel or stock attatchment.
The issue isn't skill, or lack there of. It's the overall usage of the weapons to the point that if you DON'T have one, you're gonna get mowed down by the guys that did. You can have all the skill with all the other weapons you want, but when that guy gets 1 lucky shot off from the wingman or the peacekeeper, it's basically over no matter how much you hit him.
Don't get me wrong, playing a little better as a team, working to your advantages, and picking and choosing when and where to engage is important. Of course it is, and yes using them to your advantage can win you a fight against someone with these weapons. It's not like I've never killed someone using a wingman or a peacekeeper before, it's not even that hard. The issue is that when you have one of these guns, you have a clear advantage in the fight, beyond skill, beyond equipment, and beyond teamwork.
- 6 years agoI agree with your statement about this guns I got killed with 2 or more hits from both of these guns.
- 6 years agoonly the with the wingmen I had not weapons or armor so my felt it takes 5,6, or more give or take.
- 6 years ago
1 lucky shot isn't a reason to nerfind a gun. I've been killed by people with spitfires, wingmans, alternators, peackeepers, etc. If you aim good aimed get the drop on some they will lose. If I'm fighting 2 people, hit 1 heads hot with skull piercer and 4 body shots and 2 misses which is common for 6 shots, those 2 are still alive and have had over 2 seconds to kill me. If you miss you die, we can't just nerd everything because it kills people, next you'll be complaining aimed boutique he r99, or the hemlok.
- 6 years agoPlease don’t post here your opinion adds nothing of value.
- 6 years ago
That's the same argument that made snipers in call of duty horrible now in black ops 4, people complain about dying, frankly I have no problem using or fighting against either weapon. My only complaint is that some guns aren't strong enough, but to be fair that's to be expected in a br game, it's about loot.
- 6 years ago
And also "overpowered" is a very objective term, the way I see it revolvers firing heavy ammo are meant to hit hard, lever action shotguns 5 feet away are meant to hit hard. 9mm pistol like the p2020 maybe not so much.
- 6 years agoGuy doesn’t get it. Shotguns 5 feet away is fine. The jump up on peacekeeper = charge up and slug shot snipe on top of idiot proof ttk up close.
- 6 years agoOk, his opinion is valid, it's just misunderstanding the idea of what the problem is. Simply put really even if our suggestions are wrong, even if what we think is broken about the guns are wrong. There is still very clearly a balance issue when all anyone tries to get and use is peacekeepers and wingmans.
The evidence is there, and maybe we are wrong about why or what specifically, but there is definitely something wrong here. I've watched so many players on my own team just grab a wingman, grab a peacekeeper, and then stop for nothing and gun down literally everyone that comes across his path.
If some guy who's played the game non stop since it came out, can run around with these two guns and suffer no challenge at all fighting upwards of 8 people at once, then there is clearly something wrong.
About Apex Legends Feedback
Recent Discussions
- 3 hours ago
Linking accaounts
Solved13 hours ago