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XtakeroflifeX_Y's avatar
7 years ago

The wingman is fine but the peacekeeper needs work

I think the wingman is fine it been in all two titanfalls and it was op but now your able to get twice as much health with shields so you can’t complain.

the peacekeeper is new to the titanfall universe so it’s going to get nerfed and buffed till it gets that sweet spot 

im not looking to start a turf war

the alternater needs a buff 

longbow need a heavy buff the gun does 50-60 damage  body shots 

decrease the wingman max ammo capacity to 9 

common heavy = 7 rare heavy = 8 purple heavy = 9

Peacekeeper needs a fix both a nerf and a buff

the damage seems in consistent I’ll have a full charge at close range aimed at someone head and it will do 10 damage 

add heavy damage drop off so that you can’t one shot with a shotgun at more the a house length with out the special attachment 

special attachment needs a damage drop 

and maybe a max range

maybe a increased charge time 

make energy ammo more common

yellow helmet and chest peace add 5%more protection 

i cant think of anything else 

no turf wars 

comment below if you agree 

I’ve played both titanfall game with 

100 day played in both

If you have any ideas for buff and nerfs or tweaks comment them

18 Replies

  • Fat-Bakel's avatar
    Fat-Bakel
    7 years ago

    I personally find the peacekeeper and wingman the strongest guns in the game. The first few days i didnt like them. However, i quickly realized i had to get good with them to fight against everyone using them. Peacekeeper blast for instant shield break, switch to other weapon and finish the job. 

    As for how to balance them, everyone is gonna have their opinion, but damage falloff is not a thing. A bullet does the same damage at any and every distance. Due to that and the tight spread pattern of the PK, it remains very good even at medium distances. You cant change the range of it without changing the spread pattern. So, maybe nerf just the damage, it will be better than eva8 at longer ranges and still easier to put more pellets in someones dome, but eva8 better at close blasting.

    As for wingman, nerf rate of fire and make it less accurate. Maybe take away the skullpiercer. Just let longbow always have skullpiercer effect. There, winman nerf and longbow buff in one.

  • XtakeroflifeX_Y's avatar
    XtakeroflifeX_Y
    7 years ago

    You are so dumb purple and gold armor give you 100 protection giving you 200 health 

    the wingman only does 45 damage body shots at most

    and 90 damage headshots without skull 

    meaning a base wingman 

    can only 2 tap with headshot shot to level 2 armor and lvl one armor 

    heres the thing with any armor the minimum shots is three bullet to kill even with the common helmet take 2-3 headshot to kill depending on what armor

  • Yah but it absurd that it has very little damage drop off with the charge

    I had a game last night where I shot a guy with one at close range body shot and it did 20 dmg
    Then a third party full charged a shot with the pk over 100 m and hit me for my full purple shield and a fourth of my health
    The gun charged seem to become a sniper and it weird because I rarely hit 50 plus damage shot at close range
    But hey maybe IM just unlucky and the game make all my pellet miss
  • I don’t think they’ll nerf the wingman like that it classifies as a double action revolver and the rof is slightly faster the tf1 and tf2 

    by .03 

    it it should hold 12 bullet with purple mag that needs to be fixed

    the damage is fine for a “Powerful revolver” that great for close range and that is supposed to be a hard hitter

    but 

    maybe the hip fire accuracy is to good I’ve had game when I land and I’ll wipe a squad without missing with hip fire but most of the gun have very good accuracy 

  • Gidoruu's avatar
    Gidoruu
    7 years ago

    Comparing weapon stats in a different game with entirely different mechanics just because the guns name and model are the same in order to justify a weapon being overpowered is incomprehensibly stupid.

  • Just here to say I think the game has an awesome balance to it right now. It's pretty damn fun and I wouldn't change a thing with the weapons. Not every weapon needs to be equal and not every loadout needs to be fair. In my opinion we should keep the gun mechanics the same, if they start making balances now that will just make everything much worse, basically the game would be reverting to beta as far as I'm concerned.

  • MechaDraco's avatar
    MechaDraco
    7 years ago

    I'm inclined to disagree, not making game changes as the problems appear, can actually cause many people to walk away from the game. When a large portion of the community is saying there are issues with these two weapons, there is clearly something going on that needs a closer look at. I am not saying that the weapons need to be nerfed into the ground, but there certainly needs to be some kind of changes done.

    I also agree that comparing weapons from 3 separate games, is just asinine. The game mechanics in Apex aren't even all the same as they are in Titan fall, and there is clearly a difference in the factors behind each weapon. Just because they share the same name, and have similar functions, don't make them the same thing.

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