@matzesingt
This sample isn't random though, this only includes the Steam playerbase so it's not really going to be that accurate.
We don't even know if these players moved to a different platform or of they left, so these are 2 factors that would contribute to it becoming more of an assumption than a statistical probability.
The playerbase had roughly a 46% increase on the Steam platform, which resulted in them hitting a new all time peak in the game.
It's not possible to constantly keep the highest player peak, especially in the current stage of the game where it's unlikely to hit new heights like that.
Statistically it's expected for the game to settle at the average for it's lifetime, as those players typically come due to a specific thing, which could become dull after a while or because they played the game as a one-off thing.
Even deducting the recent % of player losses, with the previous all-time peak it would still result in a net-positive.
24 hour peaks are still pretty much average and not that bad honestly.
You can't realistically keep everyone happy with a game, compromises are made and so forth.
This current season seems like it's more used to lay some groundwork, so it's pretty much expected that players would also drop with something like this.
If they were aware that they couldn't keep the peak amount of players then this was a great decision, because they knew the playercount would drop either way, so they used it to make a season to lay some groundwork so they can make some good changes in the next season.
If the playerbase continues to drop in the next season then it would definitely be time to ring some alarm bells, though if it settles then it isn't that problematic.