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Stickied for a bit, folks please feel free to add any suggestions you may have.
Make the bots far more realistic in their movements to evade, and with various tactics (e.g., rush and attack in the open versus hug cover), and let them renew their shields and health if we back off to do the same as well. Also, it would be nice to either have only one bot to deal with if that is what you want.
- Midnight97462 years agoHero+
I was training against the AI bots the other day, and whenever they wanted to run through a door, they get stuck in a running animation because they can't seem to open the door.
- Asmodeus5662 years agoHero+
Fab post and thoughts I fully agree with the following that you suggested:
"Advanced AI: Allow the bots to walk around circular objects in a straight path from point A to point B and change locations. Give them stronger patterns to follow. It would be great to have 2-5 bots roaming through the firing range so we can practice firing at targets while they try to get behind objects. This would require us to time our shots when they come into view.
Better Aim: The aim of the bots in the firing range currently mimics the old firing range. They have poor aiming and only shoot in bursts, lacking the real feel of a skilled opponent rapidly firing a high-powered weapon with accuracy. Even though there are a lot of bots, they still can't hit you most of the time, even when doing a minimal strafe."
Maybe add a trident or two to the firing range.
Thank you for the well written post.
- Midnight97462 years agoHero+@Asmodeus566 The Trident would be better if there was a race track in my opinion. There's even a large open space where the water is, maybe we could have platforms there for that.
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