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@Kimsey02 wrote:Yea simple fix for this, remove useless SBMM from the game 🙂
The game was FINE before they decided to add SBMM, and yes i know they like to say it was in the game since day one, thats a blatant lie though and you know it.
No, it wasn't! In the first season, it was practically unpayable for less skilled players, and the learning curve was totally broken - and it was exactly the reason why people started to leave and SBMM was implemented.
I'm not trying to offend you here but i just can't imagine that some people can really be *that* bad that they profit from sbmm.
I mean i'm not good at all and the game somehow thinks it can feed me to the sharks.
And i'm pretty sure the majority here would agree with me.
- 6 years ago
@Kimsey02 wrote:I'm not trying to offend you here but i just can't imagine that some people can really be *that* bad that they profit from sbmm.
I mean i'm not good at all and the game somehow thinks it can feed me to the sharks.
And i'm pretty sure the majority here would agree with me.
I'll just put it here:
The graph of ranked distribution in season two:
Platinum + diamond + predators = less than 20% of the player base. I was in gold, my KD is approx. 0.5.
So I'm afraid, the majority wouldn't agree with you =))
- 6 years ago
Eh that means nothing, i also never play ranked. There are probably loads of people who COULD be pred/dia but just dont care to grind, and those are also sitting in the bronze/silver graph part 🙂
(I'm currently Gold because i thought i might try a bit ranked but it's just not my cup of tea)
- 6 years ago
@Kimsey02 wrote:Eh that means nothing, i also never play ranked. There are probably loads of people who COULD be pred/dia but just dont care to grind, and those are also sitting in the bronze/silver graph part 🙂
(I'm currently Gold because i thought i might try a bit ranked but it's just not my cup of tea)
Right, but wrong. If it was the case, we would have a "broken" graph with randomly distributed silver, gold and platinum players, or even a gap in the gold tier. But instead, we have a very smooth log-normal distribution curve. So this data may not reflect the actual player percentages but it is quite meaningful after all.
- 6 years ago
Yeah, this is something that most pro-SBMM people also misses. If there were no SBMM, the average casual match would follow the skill distribution of the players in the queue. So assuming that the skill distribution of players is similar to the rank distribution, then the average casual match without SBMM would have 3 bronze skilled players, 24 silver skilled, 21 gold skilled, 10 platinum, 1-3 diamonds and max 1 predator.
Ofc this isnt a very accurate estimation since the rank distribution ofc isnt exactly the same as the skill distribution in the casual queue, but I still believe it will look something similar. My point is that many pro-SBMM people believe that no SBMM means that every match will be flooded by predators, wrecking havoc on noobs, but according to the only available statistics that we have on skill distribution, the average match would be quite balanced with possibilities for bad players to get better and good players to not have to sweat themselves to death just to go 1 k/d,- 6 years ago
@Babbediboopi wrote:My point is that many pro-SBMM people believe that no SBMM means that every match will be flooded by predators, wrecking havoc on noobs, but according to the only available statistics that we have on skill distribution, the average match would be quite balanced with possibilities for bad players to get better and good players to not have to sweat themselves to death just to go 1 k/d,
No. As a pro-SBMM I assume, that even one diamond player is too much in a noobs lobby.
Also, as an educator and ex-military instructor, I know that the near-impossible challenge leads only to frustration and learned helplessness and does not provide "with possibilities for bad players to get better".
- 6 years ago
I think the issue is not with the ranking tiers or the matchmaking system itself, but with the leveling and rewarding system.
Please take a look a this thread i started, feel free to contribute!
https://answers.ea.com/t5/General-Feedback/SBMM-Constructive-Contribution-from-a-Software-Engineer-point-of/m-p/8781430#M42088
- 6 years ago@Kimsey02 It's not "profit from sbmm", it's making an even playing field. What is so hard to understand about that?
- 6 years ago
Oh come on you know exactly what i meant with "profit", english isn't my native language so excuse me for that.
I think benefit is the better word.
- 6 years ago@Kimsey02 How is it a benefit to play against people at your skill level? If someone has terrible aim/game sense/map awareness/etc., they should be going up against other players with terrible aim/game sense/map awareness/etc.
It's not a profit/benefit/any other word you can think of along those lines for people to be matched up against equally skilled players.
- 6 years ago@Kimsey02 It feels like a majority of players are securely tucked away in hidden lobbies while anyone even remotely above average gets lobbies with diamonds and predators who have had a bad streak. High end players seem to consistently get shoved into one lobby together until they have enough bad games then get bumped down for a short time. It is a roller coaster.
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