Forum Discussion
@Zulkiers The mini-skydive you're talking about sounds very situational and I don't quite see how useful it would be as while you're off the ground, enemy players can easily push your teammates and your location. Overall, I can see how it would put the team at a major disadvantage.
@Midnight9746
Half the time I'm more useful to my allies skydiving than on the ground with them. Purely because spotting passive.
This would give a little more spotter utility.
Although, I don't think it should get boosted by Eyes in the Sky, that would make it OP.
Probably shouldn't have as much range as normal skydive passive either. Normal is roughly 250m. This should probably not do more than 150m.
Eyes in the sky boosts to... 300 was it? 350? And gives wallhacks?
If eyes does effect microlaunch, it should only do the wallhacks, and maybe boost to 200. Not be as big, you know? That would be majorly broken/OP. People'd see snipers every 10 seconds or so if microlaunch skydive spotting had that much range.
Better yet, skydive wallhacks range should be no more than half the range of skydive spotting, and microlaunch be half the range of skydive spotting, so microlaunch wallhacks would be half of the half the range of skydive spotting, aka quarter range.
What do you think?
Basic Skydive 260m LoS spotting
Basic Microlaunch 130m LoS spotting
Eyes in the Sky Skydive 300m wallhacks
Eyes in the Sky Skydive my version: 300m LoS spotting, 150m wallhacks spotting
Eyes in the Sky Microlaunch: 150m LoS spotting, 75m wallhacks spotting
LoS means Line-of-Sight
What do you think? Wallhacks should be same super range as skydive or half?
What do you think of my adjustments?
And as for microlaunch: half the height, half the detection radius, sort of thing.
What do you think?
Featured Places
Apex Legends Feedback
Give feedback about the Legends, maps, weapons, loot and more in the Apex Legends community forums.Latest Activity: 5 years agoCommunity Highlights
- EA_Mari1 month ago
Community Manager