Time to equalize hitbox sizes, please
At first I thought I would eventually learn to respect hitbox size differences as an element in a larger balance equation.
I've now played just over 200 hours, and it seems incredibly obvious that these huge hitbox size differences are just idiotic... and it is completely breaking the random queue because people quit in legend select when they don't get wraith.
Is it a surprise that everyone wants to play wraith? When her hitbox is less than HALF the size of pathfinder, caustic, and gibraltar, and quite a bit smaller than the others as well?
We can predict legend pick frequency and player performance just by looking at hitbox sizes... Which should not be a surprise in a game that is dominated by fighting while not being hit. The most "op" things in the game right now are wraith's small hitbox and bangalore's passive speed boost --- because both of them make players really hard to hit (except to aimbotters). I don't know if making hitboxes the same size will completely fix legend balance.. but i'm curious what pick frequences would be like if hitbox size differences were not dominating other factors.
There are some really interesting legend designs in this game, and I expect there are more to come.. but we will never experience them if these hitbox size differences keep dominating picks and performance.
Please EA/Respawn, for the love of computer gamers everywhere, can you equalize hitbox sizes, so we can pick champions based on their abilities, instead of the overly simplistic size of their hitboxes. They don't have to all become exactly the same size, but they should be within 15-20%. The experiment with dramatically different hit box sizes is just a failure.
Players, if you agree, please upvote and reply to this to get the message to the devs.