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"...but you're the one (intentionally or not) spreading rumours trying to back up your claim with poorly designed research giving misleading conclusions."
Then we have different meaning of the word "rumors". What I "spread" is the black and white stats of 20 games and my observations during these games. I have images of all the champion squads, all my squads, all the diving trails (you can see on the "player left on ship" approximately when the image was taken). If you want them I can post them as well.
I never said that "no visible fire or lighting trails means for sure low skill player", did I? I said; "here are the drop trails I saw in 20 games, use this information to draw whatever correlation to the lobbies overall skill level, weak as it may be, as you want"
I never said "As a player at my level (2.4 k/d), I will be placed with master pred lobbies and since I didnt get placed in these lobbies, they doesnt exist at all".
I never even said anything about server location or time. I just stated, once again, black and white as a variable in my experiment, that I played on EU, 7pm to 9 pm with randoms. No conclusions even made at that topic.
What I did say that I didnt see much pattern in either competition or teammates, regardless of my performance. What I did say was that I almost in every game out damaged my two teammates combined. Those are NOT rumors, those are, once again BLACK AND WHITE STATS from said 20 games..
"I can also vouch that some of my lobbies are up to 80% master/predator trails so i know how gruelling it can be to play like that often"
If you claim that you have 80% master and predators in your public lobbies, and also say you are at a much higher skill level than me, well then THAT statement doesnt at all contradict what I saw in my experiment. On the contrary; if you better than me, presumably a master or better since Im high diamond, and actually have 80% masters or better in your lobbies, it just validates why I have so few, which was one of my observations, right?
Here are all the images if you are interested. I think they are in order BUT as you can see on the table in my first post, I sometimes failed to take a screenshot so there are no correlation between the match number and the rows. You just have to use the table and see which matches I failed to take a screenshot in each category =)
My Squad Match Champions Dive trails
- 5 years ago
@Balladalidila I think you're misinterpreting what i'm saying.
''The only real patterns I could find were:
1) My lobbies seemed to almost consistently have the same ratio of preds (0-2) and diamonds (8-12ish) regardless of how well or badly I played last game).''
SBMM is working as Respawn intended keeping your teams reasonably balanced while explaining that other variables you failed to mention will influence the results and also how trails shouldn't be used as a gauge to determine lobbies.
''So for those who claim they always get into lobbies with 20 preds, I dont know what you are talking about tbh''
I think i've explained quite clearly why and how does that validate your observations when you say you don't know? Maybe i misread or skipped something here?
''2) Me, as a 2+ k/d player almost ALWAYS out damaged both my random teammates, both in quick "low damage" games where we died early in the match, or games in which we survived in to late game. Very often, I did more dmg and both my randoms put together.''
''It also seems its trying to match "stronger" players in the same team with "weaker" players to make "even" teams.''
I actually backed this point up with, ''One of the conclusions and also verified by a post from someone at Respawn on twitter is matchmaking will try to balance teams out for solo que players. If you're diamond/master/pred solo queing, it will give you 2 pretty low level/skilled to balance against a gold/platinum pre made for example instead of stacking you with people of equivalent skill so on this you were right.''
What i'm disputing is ''very few Pros, few highly skilled and many good-to-average players'' because if that's the case then why am i at times getting a majority of master/pred trails in my solo que matches? Maybe a premade squad and others of similar skill que at the same time so it will balance the teams with equivalent teammates but not giving any room for lower tiers to get in, being unable to give rise to the usual pick and mix teams you were describing.
This contradicts what i agreed with you on that point previously.
Also explaining your experience wasn't that different as you didn't have any drastic changes consistently over multiple matches.
- Balladalidila5 years agoSeasoned Ace
Well, maybe I was a bit unclear how much I weighted the observed trails in my assessment of the skill level of my lobbies. The trails was just a part of it, and as you can see at the now linked images, my matches looked pretty much the same, trail-wise, which was not many pred or diamond trails.
What I basically meant was that, regardless how well or badly I played in previous games, my lobbies seemed to be at quite the same overall skill level, which was considerably lower than high diamond, master, and predator lobbies. I compare with my ranked games. Last season I made it to D2 which meant pretty much only Preds masters and high diamonds, so I know how those lobbies feels.. I mean, I wouldn't have got an K/D of 1.9 over 20 games with randoms IF my lobbies had 20+ predators in it. As you now can see on my champions squad screen shots, those werent that hot either. I just dont think it would be very likely lobbies with "the majority masters and preds" that you are referring to, would have those kinds of Champs....
Hrm well assuming that its true you are getting matches with majority preds and masters just adds more information to the quest to figure out SBMM, right? That doesn't contradict my observations of very consistent lobby skill level of "very few Pros, few highly skilled and many good-to-average players". You made it sound like you were quite better than me, right? Maybe there simply is a threshold/line you passed and I have not, seeding me into "mid-to-highly" skilled players, me being among the "high" (which would explain me out damaging my teammates), whereas you get seeded into "very high-to-PRO" skilled players, you being "very high" .
Or do you play as a premade duo or trio when you get these lobbies?. That at least SHOULD be an significant variable in a matchmaking system since playing solo with randoms almost always means teammates leaving the match whenever they get killed. I wouldnt be surprised if you get seeded into harder lobbies if you play as a trio etc. Maybe thats the next step for me? Play 20 games with premades of different skill levels =)
- Balladalidila5 years agoSeasoned Ace
And lastly; you say this was a "poorly designed" experiment..
First of all; Im gonna tell you what it was; it was 20 consecutive public matches as a solo, in which I recorded the banners of the champions, my squad, the jump trails from the early part of the flight path, and lastly the dmg and kills and placement of my own squad.... Thats it. If you think I base the experiment on conditions like "no 3k banner = player isnt good" then you misunderstood the entire purpose.
Second of all; At least did I base my "summery" on some kind of empirical analysis, right? You are still arguing based on your "gut feelings", an approach that I wanted to move away from. You are "vouching" that your public games have 80% predators and masters and therefore you think my empirical observation is wrong, even though it happened (with photo evidence and all).
What would be interesting was if you did an exactly same study with your supposedly much harder public game. Then we can start trying to find the variables that actually affects SBMM.
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