7 years ago
Vault the Peacekeeper
Sad to see this is the skins we get at battle pass ending. its most inconsistent [Removed - CM] ever made... it needs to be #Removed Add a tactical shotgun insteed. stop making shotguns have so lon...
Hey, @FattigDK
What do you think of the Peacekeeepr after the latest changes from the update, notice any difference?
Patch notes: https://answers.ea.com/t5/News-Game-Updates/3-1-Patch-notes/m-p/8387933#M52
Changes to Projectile Collision: We’ve increased the projectile width on the some weapons so they are easier to hit with. We made this change to the TripleTake in Season 2 and the following will be updated for this patch:
@EA_Blueberryi really dont see mutch difference, it worked 3/7 times compared to 1/10 before. i guess its better now, but i really dont like the shotgun versions we have. they got WAY to mutch range. PK is OP due to 120+ dmg in headshots(fully equipped ofc). eva 8 is just useless(aka perfect) mozambiq could use a small mag boost, or reload time 150% less.
PK should have 3 shots, less range. same dmg.. thats a shotgun.
triple take is useless for long range without hopup, ranges i use it at, it simple dont connect any shots. but we are on 200-450 meter(no hopup)
L_star: i dont use it, got 1 kill, tryed it maybe 40-50 times.(it has shotgun setup) :D
longbow perfect.. connects fine, hate it, it hurts :D
kraber: always fun to play with :D
G7 is a beast with or without hopup(defo my new fav sniper...)
@FattigDK @If you having inconsistency with PK it's your aim or your ping, not the weapon, people on high ranks lands 6 of 6 of the shots with the PK, and yeah shotguns are supposed to be strong but Peacekeeper is just ridiculous, too much ammo, too much damage, too much range and 0 risk to use it