Video: Proving S14 did nothing of value for Newcastle.
Its real easy to just "well I don't have that problem, so it does not exist" "it never happens to me so its not real". So today I bring the receipts. I recorded my trip back to gold from bronze and took note of nearly every revive that happened. The results speak for themselves: Season 14 did nothing of value for Newcastle.
You could remove every single upgrade you gave to Newcastle in S14 and nothing would have changed. His passive still gets melted, enemies still easily go over and around his walls, the hit detection is still so jank that you and the people you revive get killed mid revive, and most obvious of all, someone pays the price for your revive attempts. Whether it is the person you revived, yourself, your teammate, or all of the above, someone pays the price if you attempt a revive that a lifeline could not do in nearly every single situation.
That is why Newcastle so desperately needs the ability to store and give shields (and preferably health too) to downed allys on revive, at the cost of inventory items. You can roll back every single S14 change and just add this, and his issues would be solved. S14 did nothing of value for Newcastle.
@PholanxTTVYour "feedback" is considerably out of touch with average play, though I suspect you might normally sit plat or above? There is a rather harsh divide between gold and plat now, where meta becomes king and game logic goes to die, hence Gibby's nearly 100% pick rate but roughly 2% pick rate outside of that weird meta bubble that is the now plat former diamond barrier.
I still question how much you really watched the video when you can easily answer every question on my play by just watching it:
1) not covering the revive. (Team mate needs to cover)
2) allowing the enemy to get too close (you or team mate needs to either knock one of them, or deal enough damage to make them heal)
3) holding the revive all the way to the end instead of holding off the attacker. (Stop the revive and fight)
You can see my cooldowns, you can see how much cover I throw down to protect the teammates I try to revive. If you think the solution is to "just drop the shield and 1v1 them like a pro" you are sorely out of touch with an average gold or below support player.
People don't play the giant hitbox character because they melt their opponents with perfect aim while having a 2x disadvantage in hitbox. There is no merit to the "just drop the revive and melt them" argument. And worse yet is the "your barriers have so much HP" argument, completely devoid of the 10x sized hitbox associated with that HP. 175HP is nothing to single clip of every SMG out there that physically can't miss you at intended ranges.
Worse yet is your frankly insulting "you're just bronze level play with brain dead teammates" comments. Like come on, 60% of the population that even plays ranked is gold or below, and that's just of those that even bother to play ranked, outside of that is closer to 85% of the population does not "get gud, hit all your shots and have perfect situation awareness with their premade teams." The vast majority of play is solo-que pubs in non-ranked, the idea that "get guding and premade up" is the only way a legend makes sense is just insulting and horrifically out of touch.
That is why Lifeline excels, and Newcastle is becoming more Gibby levels of Niche just like Horizon and Seer are right now. The bizarro land on the other side of plat 4 is not a good metric to go by, specially given the small fraction of the playerbase that is actually living in that bizarro land completely out of touch with ordinary solo-que players experience.
So no, "just don't use his passive, let them die" is not even remotely a good argument against refusing to buff his passive. You can "nuh uh, your argument is baseless because I say so" all you want, but you won't be getting anywhere with me on the idea that Newcastle should just not use his passive as intended. That is why you get lifeline with a higher pickrate, but lower ranked average. Because of the backwards "just save yourself" revive logic that goes on in the higher ranks, which is pretty terrible for your solo-que team play when you get people that are all tired of getting downed just to be ignored by their team's definitely not a smurf hard carry and left to die. Ever wonder why even without the K/D exploitation people just bail on being downed?