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ajtyphon's avatar
4 years ago

Wattson/fuse

We need to bring it to the devs attention that these legends both need to be buffed, starting with wattson I think a good change would be her fences doing a lot more damage, they shouldn’t be something you can walk through, take 15 damage, and move on with your game. I think wattson fence damage and stun time should be significantly increased, another argument the devs make is that she has a high win rate, that’s because around two people play her and those people are incredibly skilled. Moving on to fuse, I think his passive is in a good place but his tactical could do a bit more damage but overall these are both in a good place. Moving on to his ultimate, although I like the concept any good player can dodge, jump, or phase through it. I don’t know what can be done to improve his ult but I think the devs should see this as both these characters are in terrible places right now

4 Replies

  • I really like fuse as a legend and I think that he has real potential. Watson also has really good potential and I was a season 6-8 watts on main and she's always been one of my favorite legends so I'm really hoping they buff her soon because right now she is insanely bad and has almost no advantage in combat

  • @ajtyphon
    I have Wattson ideas:
    Her shield cell and power cell can recharge a node like her shields.

    Personal idea:
    -Can throw a cracked q. Her cracked node can only stun and blind. It'll be like a mine type thing.

    -When shes activating her shield cells, power cells, and UA her fences becomes harder to see through.

    Theres alot of ideas that'll make her better. I just want her tactical time worth something.
  • @ajtyphonDaniel Klein is clueless as ever and can’t see the reality of how these legends really are because he's focused too much on his precious ‘’data’’ that means basically nothing

    Wattson is good in arenas where every legend is restricted on what abilities they can use... her kit is basically useless in arenas and the only reason she is doing somewhat well is her hitbox and animation

    What needs to be done for Wattson for starters is her cooldown reduced from 30 seconds to 10-15 seconds per node that way she can make a fence every 20-30 seconds instead of only recharging 1 node every 30 seconds so a single fence currently takes her 1 whole minute that only does 15 damage... (without her ultimate/ultimate accelerants)

    Her shield regen passive was a nice touch but I don’t think its what wattson really needed, a lot of people want it buffed similiar to octane though from what I have seen Jankz, The gaming merchant, and a few others mention

    One last thing wattson needs is a toggle to turn her fences on/off so they are not constantly visible from 500m away... they are basically useless except at the top of ziplines due to their visibility

    What I would like changed on Fuse is for starters his ultimate’s fire needs its height increased, his grenade launcher arm thingy needs a toggle to throw grenades like other legends can so he can do sky nades and make grenades easier to control in close range combat, one last quality of life for fuse would be to have the ability to ping to your teammate’s for more grenades or specific grenade types

  • XLnarrator's avatar
    XLnarrator
    4 years ago
    @XLnarrator
    I have Wattsons concept now.
    -15-sec cooldown for her node.
    -3 min 30 sec for her Pylon.
    -Her Ultimate accelerator dont recharge her Pylon 100% anymore.
    -No more slow shield recharge.

    For her passive:
    -When she stands still for 5 seconds, a circle orbs around her. Wind with little sparks, surrounds her fences. Wind area of effect is close to her fences.
    -5 extra second of stillness, rock sparks rises from the ground and it surrounds her circle of stillness. Area of effect is the same as fence node radius.
    - Rock sparks are mainly used for making your nodes harder to shoot and gaining attention. ( As a defense u want people running to you).
    -When you move in the circle of stillness but your still in it, the circle perfectly repositions around you again.

    -When she is recharging her shield, or reviving her ally, her fences thickens.

    My ideas are aiming for her to be based on her fences like she supposed to. Always having your fences placed should be her model. And her Pylon should be thier to help her set up faster and better. Shes suppose to be fun, and campy I got those ideas from the Devs.

    But people keep saying Caustic Ideas, just go pick Caustic then. Throwing nodes, taking damage from being close to her fences, hiding her fences are all Caustic ideas.
    Having her fences to be an elephant in the room is more of her style. That's why I like her so much

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