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Select Fire Havoc needs to use up less ammo. Maybe 2-3 instead of 4?
Alternator feels too weak. But rather than buffing its damage output... Maybe massively buff mag size? Imagine if it got 22/28/34/40 or something along those lines. Make it like a mini LMG. Alternatively, let it use the Double Tap hop-up, giving it a semiauto mode that fires two bullets simultaneously with half the normal fire rate (so you spit out the same number of rounds in the same timeframe). Meaning it'd get more midrange power for added flexibility.
Mozambique needs 6 shots. Period. This together with hammerpoints would make it more than viable.
Peacekeeper needs to use more ammo and have less shots per reload. I've suggested it elsewhere, but making it use 2 ammo per shot and increasing the mag size to 10 could be interesting. Means you'd only get 5 shots, but use up twice as much ammo. Alternatively remove two pellets, giving it a triangle spread instead of the current star spread. Means it can't onetap someone on drop.
Sentinel is terrible. The DPS is the lowest in the game by a mile, the alpha damage is worse than all snipers but the Longbow, the gimmick is useless and too expensive to use. You'd do better picking up ANY other sniper over it, no matter the situation.
It'd be nice if the Triple Take only had it's spread increased by one 'stage' when you shoot it while scoped. And by stage, I mean each little 'beep' sound it makes as it tightens. If you fire it was fast as you can, it'd eventually end up at the usual max spread, but it'd let you shoot fully choked shots MUCH faster after the first one, as long as you remain scoped.
RE-45... I think it needs a hop-up to beef it up. Maybe just let it use hammerpoints as well? 19-20 damage per shot to health. I love this gun, and really want to have SOME reason to not just throw it away the moment I find literally anything else. Even the Mozambique is (marginally) better lategame if you got the hop-up.
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