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Zulkiers
2 years agoSeasoned Ace
@Midnight9746
Another heartache with the rotation lag is you try to get ahead of them, but they backpedal, and you try to get ahead of that, and they backpedal again, over and over until you die at 600/750 knockdown shield
Another heartache with the rotation lag is you try to get ahead of them, but they backpedal, and you try to get ahead of that, and they backpedal again, over and over until you die at 600/750 knockdown shield
Zulkiers
2 years agoSeasoned Ace
It needs repulsion. If an enemy gets too close it should repel them a couple feet to get them out of your face. Same for revive shield.
- Zulkiers2 years agoSeasoned Ace@Zulkiers
Need a topdown photo of knocked down player, then can really grab the degrees of protection.
Maybe even draw an expansion for what we'd prefer as its size.
I feel like its no more than 60 degrees.
It'll fill your First Person FoV, but it hardly shields ya.
Ya try to block, but they double back and shoot you in your newly exposed side.
So much for useful shield.
The only ones it guards against are the more lax players, or not so violent ones. Or the ones who are so far away they can't wreck you like that.- Midnight97462 years agoHero+@Zulkiers If you can get a friend into the firing range, you can knock them and look at them from above to get a better understanding of how much it protects in a match where no one would bother you.
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