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Love the post! Can tell a lot of thought was put into this and we've seen others in these forums share similar views as yourself in regards to adding RP for assists and/or damage. We don't have any details to share from the team right now on whether there are any plans to make adjustments to the RP structure for this season, but we'll absolutely continue to send discussions like this their way so they can make refinements when necessary.
@abromley039 wrote:
tween ranked are too small to allow more metrics of the game to give ranked points. Here are some fake patch notes that would improve ranked:
- Ranks
- Tripled all rank point requirements per rank level to the following:
- 0 - Bronze
- 360 - Silver
- 840 - Gold
- 1,440 - Platinum
- 2,160 - Diamond
- 3,000 - Apex Pred
^ Seen some chatter about how players are seeing too many Bronze and Silver League players in higher matches, so adding a rank requirement for each League is an interesting concept.
@abromley039 wrote:
- Damage - instated total damage per match thresholds for rank points
- 200 damage - 1 RP
- 400 damage - 2 RP
- 600 damage - 4 RP
- 800 damage - 6 RP
- 1,000 damage - 8 RP
^ One concern I see is that if RP were awarded for damage, players might not both to go for kills, but more hit and runs. No need to go for the killshot and you could see damage farming. Since we can repair our armor with shields and heal back up, would two teams battling it out take their time shooting at each other from the distance to rack up damage? Do you think this might result in a lot more squads fighting it out at the end because there wouldn't be a need to thirst for kills?
@abromley039 wrote:8 RP - damage
20 RP - kills
15 RP - placement
2 RP - revives
1 RP - respawns
5 RP - assists
👿 - Platinum entry cost
-----------
45 RP - takeway RP from match performance
^ You would surely climb the ranks quickly if you had some amazing rounds like that one. Do you think players could be over-representing the League they should really be in if they happen to party up with skilled friends or had a run of amazing rounds?
Would love to hear thoughts around this. Discuss!
@EA_Blueberry This isn't too dissimilar from what I have been suggesting in that why reward RP for just kills and placement? Why not reward RP in a way similar to XP and include the various other stats on top of kills and placement?
As it stands the biggest XP gain is survival time and everything else is second best but noone camps or farms damage or kills steals so why not follow suit with ranked and consider all these as @abromley039 suggests (and more)?
The exact RP rewards suggested for each stat may not be ideal but the idea is there and something I think should strongly be considered.
For ranked perhaps double the 'xp' gain for revive, respawns and damage (to make them worthwhile), triple it for kills and keep the rest as is including kill leader, killed champion etc but then reward 1 RP per every 500 'xp'. So if you earn 5000 'xp' you would earn 10RP.
Now the multipliers above are plucked out of the air but the general gist is there and idea to reward the 'xp' however it was gained.
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