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It makes perfect sense. Your problem is you think that your K/D equals your skill at the game when it doesn't 3.00 K/D isn't realistic for the majority of the players, If you were to play games which are fair which Ranked is for the most part (when it's not putting predator players in diamond IV games) your K/D would be around 1.00 - 2.00 on average.
My K/D from playing only ranked is 1.63 which is average, if I was to only play casual/quick play before the SBMM change I could have easily inflated that to around 5.00 or something ridiculously unrealistic. It would have been easy to stomp new players and low skilled players all day long to boost my stats.
it's a meaningless stat anyway when RNG decides a lot of the outcomes of games such as if the drop was bad, loot, team that you have been matched with and the ring closing in.
Lets just agree that you and I have too different ways of looking at logical arguments to even speak to each other. Everything you write makes me seriously lose hope for the future of humanity. I respect and even understand the subjective opinion that some people want to have this SBMM in casual. For instance, if you are below the mean of the normal distribution curve of skill for all the player bas, then you will benefit from a SBMM. Its a total valid opinion which I just disagree with for the reasons I stated in my original post.
But you have said so many stupid things that Im not even gonna answer them. But lets just start with how you hard focusing on K/D when I explicit stated in my very first post that I dont see K/D as the absolute measurement of skill, but I used K/D as a simplified reflection of skill for the --> sake of the argument <--. So when you then "counter" me with stupid things like "Your problem is you think that your K/D equals your skill at the game when it doesn't " thus literally thinks the focus is on K/D as a stat, well it just proves to me that you dont understand the deeper meaning of what I say.
So lets agree to disagree and have a nice day.
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