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Well making a new matchmaking system isn't as simple as just suggesting a different way to do something.
Prototypes have to made and they have to be tested, next to that a lot of data has to be collected to check if it's going the correct direction.
Currently matchmaking might become worse for a lot of users than before they announced they were working on it due to a lot of prototypes that are probably being introduced.
I think it's safe to assume they're actually taking a proper stance and that they are actually going to try to fix the issue, otherwise they wouldn't put out such a blog post.
@XHelperZthat blog post is a phony lie, i get paired up with literally noobs against master players , no bucket fairytale can explain that, only those other variables do ... means its rigged : "since we also need to consider queue times and other variables outside of skill rating.".
Its not that hard to determine a skillvalue and pair up somewhat suitable matches, other multiplayer games do that since ages in a successful way. Only if you want to steer certain elements or outcomes then it gets messy and thats whats happening. Do you think they would have come forward if there wasnt a group of dataminers proving Respawns past statements false. Its pure damage control.
- XHelperZ3 years agoHero
The blog post is meant to inform, like mentioned previously, it's not an instant update.
This is something they're still working on, so I don't see why you think this is a lie.
In a response to these weird matchups they've released a statement that such behaviour was normal in a certain time period due to them testing something in relation with the matchmaking. What we're currently seeing could be an extension of that or another prototype they're testing.
Don't see how it's rigged.
I've had quite the experience with Overwatch a long time back, players kept complaining it was rigged this and that.
Most of the times it was functioning more than fine, though seems like it sometimes operated outside the margin of error.
Now Apex is a really different game, so matchmaking systems cannot be detected.
From my perspective the matchmaking system in used right as of now seems to be quite outdated, though it's far from "rigging" matches.
If they're rigging the matchmaking then matchmaking in a lot of cases would've shown to be quite normal, yet it looks outdated.
Just because they're behind and it isn't functioning properly doesn't mean it's rigged, this isn't intentionally bad.
- r1ggedgame3 years agoSeasoned Ace
@XHelperZits the same stuff like before the blog post, nothing has changed yet. im not the only one that gets paired up with 2 mates that can do literally no dmg, but are world class loot goblins ... against stacked teams. if i follow that blogpost even in the old system that should not be happening, except those "other variables" kick in ...
- XHelperZ3 years agoHero
This would still take a long time before we would see results.
Blog posts are made to include the end-user in the process of fixing x issue, it's not really intended to serve as something like a patch note.
We still have the entire year to go, I personally believe it would be way too early to expect results.
- r1ggedgame3 years agoSeasoned Ace
@XHelperZoh i would have results with one line of code
if(player.matchcount/10>mate.matchcount){ skip() }
Hell even 1% instead of 10% of my matches would make me a happy player - Midnight97463 years agoHero
Like what @XHelperZ is saying, Respawn is working on the matchmaking, but it takes time and a lot of effort. I've already noticed my matches changing where there's less diamonds and above, and its becoming a little bit more balanced, but its not quite there yet as recently I was put into a bot lobby after losing my first two matches of the day. (I've talked about that in the "Weird Matchmaking" thread).
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