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Let's do some critical thinking for a second, the statement from respawn had a vague "hurt new player retention" reasoning as well as talking about some legends being useless.
Hurt new player retention? It was a two week long optional event, how could that hurt new player retention anymore then any of the ridiculous LTMs that were added? No one was being forced to play solos, so what maybe que times were an issue? Since then they have added crossplay which drastically improved que times. So what arguement can be made about new player retention? Especially since they have never put solos back in as a test since that event 1.5 years ago.
Some legends being useless, the only one I can think of for this is lifeline. Her abilities are purely team based especially since they removed her fast healing. But other than her, what other legend is useless solo? I got a win on every legend during that event and lifeline was the only one that felt useless.
What about the ways it can improve this game? Why not at the very least add solos for a season and get some real data in? Since respawn refuses to punish players who hurt their team (outside of ranked) solos needs to be added.
Its great that you have groups that you can play with that are all on your level, I don't have that and its not from lack of trying. Just because you can play with a solid premade team, why should solos not be added for those who don't have that option? I never thought that I speak for the community as a whole, but I know a lot of people with this sentiment.
We all know many of the various advantages and disadvantages about having Solo.
BUT, it certainly would be great, so we don't have to rely on anyone but ourselves in the game, because we all know too how bad match making is in the game, and how bad playing with randoms can be.
Regardless of all the various advantages and disadvantages, Solo would be great, so we can just do it alone, no one else standing in our way!
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