6 years ago
Why revenant is not meta?
Hello everyone, now I will try to describe the problems of the revenant and possible buffs that will bring him to the same level with the pathfinder, wraith and other meta legends.
Passive:
One of the implied uses of passive is to help teammates from unexpected places. However, due to the short climbing length, it is not possible to quickly take the right places for the element of surprise. The number of places in cities that you can QUICKLY climb without effort is small and usually the passive of a revenant can only be realized at small buildings. As for now it’s much more efficient and easier to just use the zipline or go upstairs to help teammates.
As for the initiation, while you climb to a tall building or a rock with great efforts, a lot of time will pass and the situation will change.
That's why i think climbing's length should be increased. And maybe it should be a bit quieter to realize revenant as a assasin but that buff needs to be discussed.
Tactic ability:
Here I see two problems:
1. Low projectile speed.
At average distances, it is difficult to predict the movement of the enemy in an ever-changing situation, so it’s almost impossible to hit the enemy with such a low speed.
Thus, I believe that the speed of the spell should be a bit increased.
2. No one is truly taking serious this spell.
Here you can come up with a large number of buffs, but in my opinion it would be most appropriate to set periodic damage 1 hp per second when a person get silence. This will increase the total damage of the spell to 20 points, which will give the necessary level of danger. People will more seriously consider entering the spell's area, which will also increase the zoning potential of the revenant. And most importantly, periodic damage will highlight the enemy and the revenant will know about his location for 10 seconds. This reveals the potential of a revenant as an asasin.
Totem:
Now special ability does not work stably in the right way, since it is very situational. The only way to win resources using the totem is to deal more than 100 damage to the enemy. Dealing 100 or more damage is the only way when you at least will not lose your own resourses, and it is not mentioned that when you return to the totem you are in such a vulnerable position that the caustic can kill the whole squad with just one barrel.
So, in my opinion, when you return to the totem, the legend must have 75 hp. Then, for the successful realisation of the totem, it is enough to do more than 25 damage, which is more than real. Then if you want return to the battle after you get 100 damage, it is enough to use syringe, and not a med kit, which spends a lot of time. There is also a real opportunity to immediately return to battle without a heal, if you feel that you can rush. Moreover, if a player decides to return to the battle without a heal, then he is still in a vulnerable position, since he does not have 25 hp and it is balanced in my opinion.
That is my vision of meta revenant.
Passive:
One of the implied uses of passive is to help teammates from unexpected places. However, due to the short climbing length, it is not possible to quickly take the right places for the element of surprise. The number of places in cities that you can QUICKLY climb without effort is small and usually the passive of a revenant can only be realized at small buildings. As for now it’s much more efficient and easier to just use the zipline or go upstairs to help teammates.
As for the initiation, while you climb to a tall building or a rock with great efforts, a lot of time will pass and the situation will change.
That's why i think climbing's length should be increased. And maybe it should be a bit quieter to realize revenant as a assasin but that buff needs to be discussed.
Tactic ability:
Here I see two problems:
1. Low projectile speed.
At average distances, it is difficult to predict the movement of the enemy in an ever-changing situation, so it’s almost impossible to hit the enemy with such a low speed.
Thus, I believe that the speed of the spell should be a bit increased.
2. No one is truly taking serious this spell.
Here you can come up with a large number of buffs, but in my opinion it would be most appropriate to set periodic damage 1 hp per second when a person get silence. This will increase the total damage of the spell to 20 points, which will give the necessary level of danger. People will more seriously consider entering the spell's area, which will also increase the zoning potential of the revenant. And most importantly, periodic damage will highlight the enemy and the revenant will know about his location for 10 seconds. This reveals the potential of a revenant as an asasin.
Totem:
Now special ability does not work stably in the right way, since it is very situational. The only way to win resources using the totem is to deal more than 100 damage to the enemy. Dealing 100 or more damage is the only way when you at least will not lose your own resourses, and it is not mentioned that when you return to the totem you are in such a vulnerable position that the caustic can kill the whole squad with just one barrel.
So, in my opinion, when you return to the totem, the legend must have 75 hp. Then, for the successful realisation of the totem, it is enough to do more than 25 damage, which is more than real. Then if you want return to the battle after you get 100 damage, it is enough to use syringe, and not a med kit, which spends a lot of time. There is also a real opportunity to immediately return to battle without a heal, if you feel that you can rush. Moreover, if a player decides to return to the battle without a heal, then he is still in a vulnerable position, since he does not have 25 hp and it is balanced in my opinion.
That is my vision of meta revenant.