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6 years ago
@SilentChillBruh The really only took out the placement of 3 pylons which a lot of times hindered your own team with the blaring hellish sound of currents and sparks that would cancel out enemy footsteps allowing them to run up behind your team without you knowing.
I suggest building layers of defense, especially in Bunker. One fence at each gate, one for each door across from each-other (should be 3) leaving you able to drop down two more nodes to place right down the center of either the bottom section or the top in order to force players to stop and focus on the node for a few seconds.
The nerf was a bit of a hit but nonetheless, she is still viable, players just need to put more thought into where they want to place her pylon to cover the most ground but still not make it an easy target.
A buff I myself would suggest that would bring back the usefulness of her passive is allowing the previous pylon to explode (or overcharge) and deal a stun to enemies near it if, and only if, a new pylon is placed down.
This way you will still want to carry around those accelerators in order to drop a giant arc star (no dmg, just stun) while running away or simply blockading and than popping it when you place another.
I suggest building layers of defense, especially in Bunker. One fence at each gate, one for each door across from each-other (should be 3) leaving you able to drop down two more nodes to place right down the center of either the bottom section or the top in order to force players to stop and focus on the node for a few seconds.
The nerf was a bit of a hit but nonetheless, she is still viable, players just need to put more thought into where they want to place her pylon to cover the most ground but still not make it an easy target.
A buff I myself would suggest that would bring back the usefulness of her passive is allowing the previous pylon to explode (or overcharge) and deal a stun to enemies near it if, and only if, a new pylon is placed down.
This way you will still want to carry around those accelerators in order to drop a giant arc star (no dmg, just stun) while running away or simply blockading and than popping it when you place another.
6 years ago
@iBlockHead Agreed building more layers of defense is the only way to go. Covering all angles. Its honestly the only way knowing that they are destroyed easily, make more layers for opposing teams to get through. Unless its wraith. She coming through regardless.
They did drop 3 placements but with no replacement feature. When these pylons are destroyed you go back to having to wait 20 seconds between each node. That I believe shouldn't be as long. Especially when you need two to make one fence. So essentially you are waiting 40 seconds to put up one fence. 40 seconds is a long time if you in battle and your set up is destroyed, or if you are 1v3 a team. There's just no way.
I completely agree with your buff idea. If your pylon is even to be destroyed by another team it can create a stun (no dmg) that way it at least creates some kind of defense mechanism while you retreat and wait your 40 seconds for a fence for defense.
They did drop 3 placements but with no replacement feature. When these pylons are destroyed you go back to having to wait 20 seconds between each node. That I believe shouldn't be as long. Especially when you need two to make one fence. So essentially you are waiting 40 seconds to put up one fence. 40 seconds is a long time if you in battle and your set up is destroyed, or if you are 1v3 a team. There's just no way.
I completely agree with your buff idea. If your pylon is even to be destroyed by another team it can create a stun (no dmg) that way it at least creates some kind of defense mechanism while you retreat and wait your 40 seconds for a fence for defense.
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