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I suggest building layers of defense, especially in Bunker. One fence at each gate, one for each door across from each-other (should be 3) leaving you able to drop down two more nodes to place right down the center of either the bottom section or the top in order to force players to stop and focus on the node for a few seconds.
The nerf was a bit of a hit but nonetheless, she is still viable, players just need to put more thought into where they want to place her pylon to cover the most ground but still not make it an easy target.
A buff I myself would suggest that would bring back the usefulness of her passive is allowing the previous pylon to explode (or overcharge) and deal a stun to enemies near it if, and only if, a new pylon is placed down.
This way you will still want to carry around those accelerators in order to drop a giant arc star (no dmg, just stun) while running away or simply blockading and than popping it when you place another.
@CRRAZYM3X1CANO There aren't many characters that can do much when forced into a one on one fight so that seems odd to say. She can't be much bigger than Lifeline and neither has any escape or tanking abilities.
@SilentChillBruh I'm torn on your issue. Complaining about a long time character's baseline ability doing exactly as it always does feels... ridiculous. When you think about it though multiple characters have a way to bypass her tactical themselves or bring their whole team. Octane can jump pad, Pathfinder can zip line or swing over, wraith can ghost through, gibraltar can interrupt it and I honestly don't know what happens when Mirage sends a clone through.
Still most defensive abilities have a weakness so I don't have any sympathy for Wattson.
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