7 years ago
XP Distribution
Too much XP is rewarded for survival time in comparison to damage dealt, kills, champion, etc. I think this is a backwards approach because it rewards players for staying out of combat and simply wai...
In a game where battling to be the last team alive is the main objective, not engaging in any way should not be the main factor in gaining experience.
If you kill 6 shieldless players before dying after 2 minutes you get 6*50+6*100/4+2*60*3=810 xp. But a player staying alive for 4 and a half minute doing absolutely nothing will yield the same amount (4,5*60*3=810 xp).
This encourages players to NOT get into fights to draw the game out as long as possible. That just feels *-backwards. Active stats in game should be more rewarded and passive stats less, to make it worth engaging each other in fights