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I just want to let you know that the changes don't actually change much. With a helmet and white armor it'd still take two shots to kill you before and after the changes. With a purple helmet and white armor, it'd still take two shots. With purple everything, it'd still take two shots.
The only instance where the changes actually benefit, is if you have white armor and no helmet. The damage drops from 165 to 143 which means now we're going to survive the initial round, and still get downed by the second. If they're aiming center mass (which with a shotgun you pretty much always are) it's still going to take two shots to kill. With all armors and helmets.
On top of that, using the information from here: https://www.rockpapershotgun.com/2019/03/11/apex-legends-peacekeeper-stats-post-nerf-dps-ttk-spray-pattern-peacekeeper-shotgun-tips-2/
the re-chamber time increased the time to kill someone from 1.03 seconds with any armor (no head shots) to 1.12 seconds. I don't know about you, but I can't tell the difference between 1.03 and 1.12 seconds.
- 6 years ago
The patch notes were a lie anyway too. 10 times 1.50 is 165 damage. 10 times 1.25 is 137.5 damage which is 138 damage.
My point? The real damage is 143 and not 138. The real multiplier nerf is 1.30 and not 1.25. LIED to everyone.
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