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@r1ggedgameA lot of times the reason it doesn't give a teammate is because someone presses ready and then unchecked it as it tries to get them in a game. Or the game disconnects them before they can get in. Or they connect way late (why some people just appear out of thin air) but by then they are doing something else.
Then there's the thing I think is a secret but is too obvious- If you leave a game before dying you are almost guaranteed to be missing a teammate the next game. I've suspected for years this is on purpose as some sort of punishment. This is my theory anyway.
"Then there's the thing I think is a secret but is too obvious- If you leave a game before dying you are almost guaranteed to be missing a teammate the next game. I've suspected for years this is on purpose as some sort of punishment. This is my theory anyway."
I've had a lot of opportunity over the years to suspect the same thing and to put it to the test. I'd like to believe there are people at Respawn who are passive-aggressive enough to implement something like this, but my experience tells me it's random. So much for karmic retribution.
- hayhor1 year agoHero@reconzero I've got friends that believe the same thing. As someone who doesn't quit a lot of games it happens way too often.
- r1ggedgame1 year agoSeasoned Ace
@reconzero@HayorI have a pretty educated guess on how this happens.
Its bcs of the bad team matching approach and to which servers they send those teams. Players have been using Geo-locks on their machines/routers since quite some time , bcs some of the servers are just unplayable for them (i can relate why players do this ...).
The Matchmaking doesnt check if the server is even reachable for a player before the team gets send to that server, so a geo-locked player will be set into your team and gets lost before the countdown starts on connect.
Its another flaw in the whole matchmaking/regionmanagment design and would need a complete overhaul of the whole system not only the Matchmaker itself to get rid of the root cause, thats why they dont wanna touch that topic in the 1st place. But by not implementing suitable workarounds like dropping unfilled teams out of the countdown so they can requeue before the legend selection screen kicks in, they just choose to run with it and that is on purpose.
A proper system would :
a) check the connection qualiity for all the possible servers beforehand and choose the best one
b) match teammates first then distribute them to a server and not wait until you have 60 players and then decide who gets who to play with.
or
c) skip all the crap, let the player decide on which server he wants to play on, built a lobby where he decides who to play with like in oldschool shooters .
When i see that lead devs at respawn get paid nice 6 figure salaries only to come up with a crappy system that has never been liked by the playerbase i would strongly advise to hire other people.
What they dont realize is , the people just put up to that crap for so long ... and then leave. The signs had been written on the wall since 2020/21 ... but they didnt address it with the needed attention, now players are gone and likely wont come back .
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