6 years ago
About netcode
For those that don't know already, Battle(non)sense gives pretty good explanations regarding netcode: an older but well detailed article: https://www.pcgamer.com/netcode-explained/ video channel: ...
I was looking for some movement speed data and found that Overwatch has an average of 5.5m/s and Battlefield has sprint at around 6m/s. Apex reaches 7.4 m/s, while sliding can reach a whopping 11.9 m/s (and probably impressive values for stim boost, double timing, grappling and ziplining as well). So, if we consider the same latency compensation and tickrate values for all these 3 games, the hit registration issues would still be significantly more noticeable in Apex.
Didn't look at bullet travel times yet, but I believe it's hitscan in Overwatch, which is way faster, and in Battlefield bullets seem faster in the videos iI watched so far. In the end, I think Apex is furtherly disadvantaged by the more realistic model they chose for the projectiles.
My conclusion is that it's not the netcode to be blamed for most of the big issues with Apex, but the much loved speed of this game.